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<blockquote data-quote="Shadowslayer" data-source="post: 3351024" data-attributes="member: 8400"><p>Ok Nightfall: The Factotum. Its a neat concept. What jumps out first at me is that this is a great class for whan all the bases aren't being covered. Say you have 4 players, but 2 want to play Fighters and one guy is going Sorceror...you have one player who's undecided, and there's not a cleric, rogue, or ranger in sight. The Factotum fills in some of the blanks rather nicely.</p><p></p><p>I like the idea of inspiration points and that they go by encounter rather than by day. That's neat. However, at first glance, there seems to be an awful lot of daily bookkeeping with this class. You can use 1 inspiraton point per round for combat till your points run out, but then you can use one for a particular skill, but only once per day per skill. (So if you're playing an Indiana J. type character in a musty old tomb with lots of heiroglyphs on the walls, you blow your load for the day after trying to read the first one.) You can use points to mimic basic cleric abilities, but only 3+your wisdom bonus times per day. I had to go over the inspiration-point-using-abilities 3 or 4 times to make sure I had it right...so I think I'd call this a strike against.</p><p></p><p>I like the Brains over Brawn ability, in that you can use your int bonus for tasks that usually use str and dex. I like that they have trapfinding...makes sense. Cunning Surge is cool...it takes 3 points and I think that keeps a lid on potential abuse. A d8 for hit dice makes them a little tougher than a rogue...that's nice too.</p><p></p><p>In all, it sounds reasonably fun. I'm not a splatbook junkie so I don't really know how the class compares to other non-PHB base classes. I'd try playing one...but I'd call it something different. If the name of your base classes are sending people to find a dictionary, you maybe should be calling it something different. </p><p></p><p>Hell, they should have just gave it exotic proficiency-whip and some kind of language reading special talent and just called it the Archeologist. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>SO, there's your review...mixed as it is.</p></blockquote><p></p>
[QUOTE="Shadowslayer, post: 3351024, member: 8400"] Ok Nightfall: The Factotum. Its a neat concept. What jumps out first at me is that this is a great class for whan all the bases aren't being covered. Say you have 4 players, but 2 want to play Fighters and one guy is going Sorceror...you have one player who's undecided, and there's not a cleric, rogue, or ranger in sight. The Factotum fills in some of the blanks rather nicely. I like the idea of inspiration points and that they go by encounter rather than by day. That's neat. However, at first glance, there seems to be an awful lot of daily bookkeeping with this class. You can use 1 inspiraton point per round for combat till your points run out, but then you can use one for a particular skill, but only once per day per skill. (So if you're playing an Indiana J. type character in a musty old tomb with lots of heiroglyphs on the walls, you blow your load for the day after trying to read the first one.) You can use points to mimic basic cleric abilities, but only 3+your wisdom bonus times per day. I had to go over the inspiration-point-using-abilities 3 or 4 times to make sure I had it right...so I think I'd call this a strike against. I like the Brains over Brawn ability, in that you can use your int bonus for tasks that usually use str and dex. I like that they have trapfinding...makes sense. Cunning Surge is cool...it takes 3 points and I think that keeps a lid on potential abuse. A d8 for hit dice makes them a little tougher than a rogue...that's nice too. In all, it sounds reasonably fun. I'm not a splatbook junkie so I don't really know how the class compares to other non-PHB base classes. I'd try playing one...but I'd call it something different. If the name of your base classes are sending people to find a dictionary, you maybe should be calling it something different. Hell, they should have just gave it exotic proficiency-whip and some kind of language reading special talent and just called it the Archeologist. :cool: SO, there's your review...mixed as it is. [/QUOTE]
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