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<blockquote data-quote="drdevoid" data-source="post: 3351124" data-attributes="member: 5356"><p>My favorite part of the Factotum, having played it at DDXP this weekend, is the ability that lets one replace a Str or Dex check with their Int mod. This allowed me to make a pretty effective tripping and bullrushing character with intelligence. I grabbed my whip and had at it. I'm thinking of multiclassing with Swashbuckler as that could be a lot of fun.</p><p></p><p>What I am most curious to see is how well some of the conceptually similar Prestige/New Core classes dovetail if at all. The Swashbuckler really nicely synergized with Duelist for example. Will the 2 new trap related PrCls interrelate from Dungeonscape and Complete Scoundrel? Will parts of Beast Heart Adept and Beastmaster work in conjunction? Will Factotum work with Chameleon, is what some people were wondering when we were looking at the "Journeyman" blurbs in the preview.</p></blockquote><p></p>
[QUOTE="drdevoid, post: 3351124, member: 5356"] My favorite part of the Factotum, having played it at DDXP this weekend, is the ability that lets one replace a Str or Dex check with their Int mod. This allowed me to make a pretty effective tripping and bullrushing character with intelligence. I grabbed my whip and had at it. I'm thinking of multiclassing with Swashbuckler as that could be a lot of fun. What I am most curious to see is how well some of the conceptually similar Prestige/New Core classes dovetail if at all. The Swashbuckler really nicely synergized with Duelist for example. Will the 2 new trap related PrCls interrelate from Dungeonscape and Complete Scoundrel? Will parts of Beast Heart Adept and Beastmaster work in conjunction? Will Factotum work with Chameleon, is what some people were wondering when we were looking at the "Journeyman" blurbs in the preview. [/QUOTE]
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