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DungeonScape Beta Gloat Thread
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<blockquote data-quote="transtemporal" data-source="post: 6398728" data-attributes="member: 6777693"><p>I don't think its too bad overall. I don't mind the colours, layout, readability, usability or process of character creation. To me it seems fairly intuitive. I do think they need to add some high-contrast colour and bigger type options (for people who can't read 8pt brown type on grey background).</p><p></p><ul> <li data-xf-list-type="ul">There are lots of rules that aren't implemented (I found over two dozen examples in a hour of casual use) but thats not a huge deal to my mind, they can work on that. </li> <li data-xf-list-type="ul">More concerning are areas that let you do things it shouldn't let you do or you shouldn't be able to do, like select skills or languages that have already been selected/granted or manually increase your scores to 30 at (1st level) character creation. </li> <li data-xf-list-type="ul">Areas that cause unintentional issues in other areas or just plain wrong, e.g. choosing a +2 ability increase (con) for my 4th level fighter also increased his level by 2, weeee! </li> <li data-xf-list-type="ul">Or areas of functionality that just work weirdly, like the Character List with empty slots showing up as "No Name 0-level incomplete" or headers (like "Weapons" in the equipment section) giving rollover feedback on-screen but aren't clickable and don't do anything or choice selection where you can select say, 3 choices out of a list but you have to click one radiobox and click next, then repeat that 3 times to make all of your choices, <em>and be able to select one you previously selected</em> (Battlemaster Maneuvers for example).</li> </ul></blockquote><p></p>
[QUOTE="transtemporal, post: 6398728, member: 6777693"] I don't think its too bad overall. I don't mind the colours, layout, readability, usability or process of character creation. To me it seems fairly intuitive. I do think they need to add some high-contrast colour and bigger type options (for people who can't read 8pt brown type on grey background). [LIST] [*]There are lots of rules that aren't implemented (I found over two dozen examples in a hour of casual use) but thats not a huge deal to my mind, they can work on that. [*]More concerning are areas that let you do things it shouldn't let you do or you shouldn't be able to do, like select skills or languages that have already been selected/granted or manually increase your scores to 30 at (1st level) character creation. [*]Areas that cause unintentional issues in other areas or just plain wrong, e.g. choosing a +2 ability increase (con) for my 4th level fighter also increased his level by 2, weeee! [*]Or areas of functionality that just work weirdly, like the Character List with empty slots showing up as "No Name 0-level incomplete" or headers (like "Weapons" in the equipment section) giving rollover feedback on-screen but aren't clickable and don't do anything or choice selection where you can select say, 3 choices out of a list but you have to click one radiobox and click next, then repeat that 3 times to make all of your choices, [I]and be able to select one you previously selected[/I] (Battlemaster Maneuvers for example). [/LIST] [/QUOTE]
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