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Dungeonscape no more?
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<blockquote data-quote="weldon" data-source="post: 6421481" data-attributes="member: 18817"><p>Or it could just be that each is trying to provide the best experience possible on their platform. Cross-platform, least common denominator style development doesn't work very well in practice. The trend today is to build native apps for each platform that run faster, "fit in" and take advantage of unique platform features that make the app a lot nicer to use.</p><p></p><p>That said, a character builder doesn't have to be very performant. A responsive web app would satisfy a lot of people.</p><p></p><p></p><p>There has a been a limit of 100 devices for beta testing (devices, not users). Apple is rolling out a new beta testing program that allows for up to 1,000 users (users, not devices). The old limit was pretty restrictive and made it hard to get enough testers, or make changes when people upgraded devices, etc. The new program is a lot more flexible because there is no effective limit on the number of devices that can be used for testing. You can invite 1,000 people to participate and they can use all their devices for testing. This change came too late to open up the iOS test for Dungeonscape.</p></blockquote><p></p>
[QUOTE="weldon, post: 6421481, member: 18817"] Or it could just be that each is trying to provide the best experience possible on their platform. Cross-platform, least common denominator style development doesn't work very well in practice. The trend today is to build native apps for each platform that run faster, "fit in" and take advantage of unique platform features that make the app a lot nicer to use. That said, a character builder doesn't have to be very performant. A responsive web app would satisfy a lot of people. There has a been a limit of 100 devices for beta testing (devices, not users). Apple is rolling out a new beta testing program that allows for up to 1,000 users (users, not devices). The old limit was pretty restrictive and made it hard to get enough testers, or make changes when people upgraded devices, etc. The new program is a lot more flexible because there is no effective limit on the number of devices that can be used for testing. You can invite 1,000 people to participate and they can use all their devices for testing. This change came too late to open up the iOS test for Dungeonscape. [/QUOTE]
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