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<blockquote data-quote="BoldItalic" data-source="post: 6421716" data-attributes="member: 6777052"><p>Yes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Your input GUI is much nicer than mine, and the look and feel of the character sheet is very much a matter of taste. Mine started out as suitable for DDNext pregens - that's why it has all the text blocks included. If you look very closely at the samples, you might spot that the text blocks are parameterised so that, for example, personal pronouns are flipped according to the gender of the character and level-dependent numbers are computed when they are written out. But that's not difficult.</p><p></p><p>It's implemented in an AI language called Prolog, which is rule-based, and the code itself is only ~100kbytes plus about another 100kbytes of text snippets. It generates the sheet in HTML which can be printed as PDF from the browser if one feels like it and the look can be personalised in the css to some extent although changing it too much risks throwing off the column and page breaks (which are computed so that the blocks fit optimally into the columns to take up least space). </p><p></p><p>As you say, a completely different way of solving essentially the same problem using different programming techniques. But however we do it, we're both stuck with the same licensing/copyright issue <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>The key point is that, having done it, both you and I know that making a character generator for 5e is possible and not beyond the capabilities of one person. It's such a shame that DS, who had the licence, didn't seem to have the right person or, if they did, he wasn't allowed to do his job.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6421716, member: 6777052"] Yes :) Your input GUI is much nicer than mine, and the look and feel of the character sheet is very much a matter of taste. Mine started out as suitable for DDNext pregens - that's why it has all the text blocks included. If you look very closely at the samples, you might spot that the text blocks are parameterised so that, for example, personal pronouns are flipped according to the gender of the character and level-dependent numbers are computed when they are written out. But that's not difficult. It's implemented in an AI language called Prolog, which is rule-based, and the code itself is only ~100kbytes plus about another 100kbytes of text snippets. It generates the sheet in HTML which can be printed as PDF from the browser if one feels like it and the look can be personalised in the css to some extent although changing it too much risks throwing off the column and page breaks (which are computed so that the blocks fit optimally into the columns to take up least space). As you say, a completely different way of solving essentially the same problem using different programming techniques. But however we do it, we're both stuck with the same licensing/copyright issue :( The key point is that, having done it, both you and I know that making a character generator for 5e is possible and not beyond the capabilities of one person. It's such a shame that DS, who had the licence, didn't seem to have the right person or, if they did, he wasn't allowed to do his job. [/QUOTE]
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