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<blockquote data-quote="DungeonsNDads" data-source="post: 6282671" data-attributes="member: 6775164"><p>Hey thanks for the feedback <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In an ideal world we'd all have cams, but editing the video to indicate who is speaking would take a LOT of post-production to edit it in at every point who spoke, and unfortunately I just don't have that kind of time. It already takes me nearly an hour per video of editing (and there's generally 12 vids per episode <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ), so I'm gonna just hope that people who watch long enough will soon be able to tell which of three players is speaking (I don't think it's that hard after a few vids).</p><p></p><p>I do edit some of the slow content, it depends how slow and what's happening. Typically I cut out a lot of the dead air time, I have had moments where I fast forward uninteresting combat, or any moments of exploring between maps. However, it's difficult to cut stuff sometimes without it feeling like something has been missed. It's VERY hard for me to leave stuff in when I think "this isn't going to be a good stand alone video", but as they're released daily and only 20mins then hopefully it wont hurt us too much.</p><p></p><p>Since we started filming and I spend more time editing and analyzing the sessions, I'm really going to change up how I would DM to cut out a LOT of the boring stuff that, whilst isn't that noticeable whilst playing, if cut would certainly speed the game up anyway and be more fun.</p></blockquote><p></p>
[QUOTE="DungeonsNDads, post: 6282671, member: 6775164"] Hey thanks for the feedback :) In an ideal world we'd all have cams, but editing the video to indicate who is speaking would take a LOT of post-production to edit it in at every point who spoke, and unfortunately I just don't have that kind of time. It already takes me nearly an hour per video of editing (and there's generally 12 vids per episode :D ), so I'm gonna just hope that people who watch long enough will soon be able to tell which of three players is speaking (I don't think it's that hard after a few vids). I do edit some of the slow content, it depends how slow and what's happening. Typically I cut out a lot of the dead air time, I have had moments where I fast forward uninteresting combat, or any moments of exploring between maps. However, it's difficult to cut stuff sometimes without it feeling like something has been missed. It's VERY hard for me to leave stuff in when I think "this isn't going to be a good stand alone video", but as they're released daily and only 20mins then hopefully it wont hurt us too much. Since we started filming and I spend more time editing and analyzing the sessions, I'm really going to change up how I would DM to cut out a LOT of the boring stuff that, whilst isn't that noticeable whilst playing, if cut would certainly speed the game up anyway and be more fun. [/QUOTE]
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