Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dungeonworld any good?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DM_Jeff" data-source="post: 3203470" data-attributes="member: 3687"><p>>>Oh, one thing I do remember from the duergar level is that the treasures I put in, which were all based on 3E system standards, were bumped up to really weird levels in editing; poorly, as it seems they added a variable number of zeroes on to each coin count, without making sure that the numbers made any sense.</p><p></p><p>That was another of Jim Ward's editorials: Monte Haul isn't bad; it's good. "I love giving my players +5 holy avengers of soul-sucking at 3rd level and 25 ioun stones each the next, because I'm the DM and I'll just throw gods at them to teach them smackdown" is basically what it came to. </p><p></p><p>>>The product may indeed be crap, but the above "mechanical flaws" seem more of a style issue than error.</p><p></p><p>A lot of it WAS just style, I agree. And I was one who used to not get too preturbed at it knowing thats what it was. But pushing your personal play style on the reader isn't cool, let the reader do that for themselves. I still wonder if some poor n00b DM now has a game table with 2 dozen ioun stones among 3 or 4 players loosing complete control of his game because of 'forced style', that's all!</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>-DM Jeff</p></blockquote><p></p>
[QUOTE="DM_Jeff, post: 3203470, member: 3687"] >>Oh, one thing I do remember from the duergar level is that the treasures I put in, which were all based on 3E system standards, were bumped up to really weird levels in editing; poorly, as it seems they added a variable number of zeroes on to each coin count, without making sure that the numbers made any sense. That was another of Jim Ward's editorials: Monte Haul isn't bad; it's good. "I love giving my players +5 holy avengers of soul-sucking at 3rd level and 25 ioun stones each the next, because I'm the DM and I'll just throw gods at them to teach them smackdown" is basically what it came to. >>The product may indeed be crap, but the above "mechanical flaws" seem more of a style issue than error. A lot of it WAS just style, I agree. And I was one who used to not get too preturbed at it knowing thats what it was. But pushing your personal play style on the reader isn't cool, let the reader do that for themselves. I still wonder if some poor n00b DM now has a game table with 2 dozen ioun stones among 3 or 4 players loosing complete control of his game because of 'forced style', that's all! ;) -DM Jeff [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dungeonworld any good?
Top