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Dungeonworld any good?
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<blockquote data-quote="Andre" data-source="post: 3203982" data-attributes="member: 25930"><p>I can't speak to the specific passage you're referring to, but in Jim Ward's defense, I never read anything by him that said a Monte Haul style is "the" right way to play the game, just that it is "a" right way. And he's right about that. </p><p></p><p>I've played everything from a GM who thought being a good GM meant giving out a few coppers to 4th level characters, to a GM who gave everyone in the party max psionics - <strong>1E</strong> psionics <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" />. One guy had hammer of the thunderbolts (with belt and gauntlets, of course). Another had a ring of vampiric regeneration and a belt of storm giant strength. The wizard had a staff of the magi. And it was fun. I wouldn't want to play in that type of game all the time, but I also won't suggest that someone shouldn't do it, so long as they have fun.</p><p></p><p>As for Jim Ward, his company earned a lot of bad press through a combination of poor implemenation, an incredible disregard for the requirements of the OGL, and a very thin skin toward criticism. Unfortunately, all that has led to a bit of a knee-jerk reaction against anything he has said or done, which is a shame - and understandable. In many ways, he was his own worst enemy.</p></blockquote><p></p>
[QUOTE="Andre, post: 3203982, member: 25930"] I can't speak to the specific passage you're referring to, but in Jim Ward's defense, I never read anything by him that said a Monte Haul style is "the" right way to play the game, just that it is "a" right way. And he's right about that. I've played everything from a GM who thought being a good GM meant giving out a few coppers to 4th level characters, to a GM who gave everyone in the party max psionics - [b]1E[/b] psionics :eek:. One guy had hammer of the thunderbolts (with belt and gauntlets, of course). Another had a ring of vampiric regeneration and a belt of storm giant strength. The wizard had a staff of the magi. And it was fun. I wouldn't want to play in that type of game all the time, but I also won't suggest that someone shouldn't do it, so long as they have fun. As for Jim Ward, his company earned a lot of bad press through a combination of poor implemenation, an incredible disregard for the requirements of the OGL, and a very thin skin toward criticism. Unfortunately, all that has led to a bit of a knee-jerk reaction against anything he has said or done, which is a shame - and understandable. In many ways, he was his own worst enemy. [/QUOTE]
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