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<blockquote data-quote="mac1504" data-source="post: 15185" data-attributes="member: 774"><p>Well, thanks for all the replies so far. I think it could be a great way to run a campaign if done correctly. I was hoping to find those articles to give some insight... but my co-DM and I might need to forge it alone. </p><p></p><p>Right now we have roughly determined that one of us will work on the more creative elements of the game and the other will work on more of the mechanical parts of the game. While running the game- we will also both be DMing. This should allow for the group (hopefully to be a larger group of six to seven players) to split up and avoid the pain of one group sitting unattended for an hour while the other group resolves their adventures with a DM.</p><p></p><p>I also see this as good in that both DMs can be in charge of role-playing half of the NPCs in the campaign. I think both of us could get pretty good at playing 6 or 8 NPCs instead of one DM trying to roleplay 12 or 16 NPCs. Specialisation in NPCs I guess <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'm also hoping that this will help speed up combat, which our group desperately needs to do, although I'm not entirely sure how that will happen.</p><p></p><p>If anyone out there has anyother experiences with duo-DMing, I would love to hear about it.</p><p></p><p>-mac1504</p></blockquote><p></p>
[QUOTE="mac1504, post: 15185, member: 774"] Well, thanks for all the replies so far. I think it could be a great way to run a campaign if done correctly. I was hoping to find those articles to give some insight... but my co-DM and I might need to forge it alone. Right now we have roughly determined that one of us will work on the more creative elements of the game and the other will work on more of the mechanical parts of the game. While running the game- we will also both be DMing. This should allow for the group (hopefully to be a larger group of six to seven players) to split up and avoid the pain of one group sitting unattended for an hour while the other group resolves their adventures with a DM. I also see this as good in that both DMs can be in charge of role-playing half of the NPCs in the campaign. I think both of us could get pretty good at playing 6 or 8 NPCs instead of one DM trying to roleplay 12 or 16 NPCs. Specialisation in NPCs I guess ;) I'm also hoping that this will help speed up combat, which our group desperately needs to do, although I'm not entirely sure how that will happen. If anyone out there has anyother experiences with duo-DMing, I would love to hear about it. -mac1504 [/QUOTE]
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