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<blockquote data-quote="barsoomcore" data-source="post: 15304" data-attributes="member: 812"><p>One of the greatest experiences of my DMing career was co-DMing a massive, seven-year campaign with my best friend. I cannot tell you how much fun it was or how amazing that campaign was.</p><p></p><p>We sat down before we started and decided on some basic ideas for the campaign -- single story arc, a world history, basic setting notions and magic level. We came up with an introductory adventure and started off.</p><p></p><p>Contrary to what some posters have said, we didn't have clearly-defined areas of responsibility or anything like that. Whoever had written the current adventure operated as the principal DM while the other guy helped out with record-keeping, player questions and any groups that had split off from the main party. Sometimes we had 14 players to keep track of, which got pretty crazy.</p><p></p><p>Sure we argued sometimes and irritated each other. But it's just a game, at the end of the day, and we're still very close friends. It was great, no, GREAT, to have someone to bounce ideas off, to take up the slack when I wasn't feeling creative. It also made it a lot easier to keep gaming sessions super-regular. We played every Friday night for seven years (Geeks? Us?) but each of us didn't have to be there every time. So you could take a break if you had to.</p><p></p><p>My partner spent a year in France and I went through a bad patch for a while where I couldn't be bothered and the campaign continued. It was bigger than either of us, which gave it that much more of a epic feel.</p><p></p><p>I say again, it was one of the greatest gaming experiences I've ever had. I totally recommend it.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 15304, member: 812"] One of the greatest experiences of my DMing career was co-DMing a massive, seven-year campaign with my best friend. I cannot tell you how much fun it was or how amazing that campaign was. We sat down before we started and decided on some basic ideas for the campaign -- single story arc, a world history, basic setting notions and magic level. We came up with an introductory adventure and started off. Contrary to what some posters have said, we didn't have clearly-defined areas of responsibility or anything like that. Whoever had written the current adventure operated as the principal DM while the other guy helped out with record-keeping, player questions and any groups that had split off from the main party. Sometimes we had 14 players to keep track of, which got pretty crazy. Sure we argued sometimes and irritated each other. But it's just a game, at the end of the day, and we're still very close friends. It was great, no, GREAT, to have someone to bounce ideas off, to take up the slack when I wasn't feeling creative. It also made it a lot easier to keep gaming sessions super-regular. We played every Friday night for seven years (Geeks? Us?) but each of us didn't have to be there every time. So you could take a break if you had to. My partner spent a year in France and I went through a bad patch for a while where I couldn't be bothered and the campaign continued. It was bigger than either of us, which gave it that much more of a epic feel. I say again, it was one of the greatest gaming experiences I've ever had. I totally recommend it. [/QUOTE]
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