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<blockquote data-quote="babomb" data-source="post: 23817" data-attributes="member: 1316"><p>I had a similar experience. Originally, the idea was that he would run the campaign in general, and I would play some of the NPCs (especially in combat) or run one group if the party got split up. But sometimes he would get bored with running it and tell me to take over while he took a break. (This happened most often when there was a disagreement, or if someone commented about something he did not making any since. ) So suddenly I'm running a session with a plot I don't know what he wants to do with, a dungeon map I've never seen, and notes for the map filed in a seemingly random system that only he could understand.</p><p></p><p>And then there was the fact that I usually disagreed with (IMHO) his heavy-handed DM style. For example, at one point, a PC stole something, but was spotted and chased by guards. He ran to the wagon, where the party had been waiting, and jumped in. Despite the fact that only about 3 guards had been chasing him and despite the fact that the wagon was already 100 feet away and moving rapidly, the guards in the watch towers were magically alerted of this and fired four arrows, two of which hit the offending 3rd level character for about 10 damage, and two of which were lodged in the wagon.</p><p></p><p>Also, sometimes when the party was split up, the groups would go to the same place but not realize it, because we weren't paying attention to what the other half was doing.</p><p></p><p>Still, I'm convinced it would be a good idea if done properly.</p></blockquote><p></p>
[QUOTE="babomb, post: 23817, member: 1316"] I had a similar experience. Originally, the idea was that he would run the campaign in general, and I would play some of the NPCs (especially in combat) or run one group if the party got split up. But sometimes he would get bored with running it and tell me to take over while he took a break. (This happened most often when there was a disagreement, or if someone commented about something he did not making any since. ) So suddenly I'm running a session with a plot I don't know what he wants to do with, a dungeon map I've never seen, and notes for the map filed in a seemingly random system that only he could understand. And then there was the fact that I usually disagreed with (IMHO) his heavy-handed DM style. For example, at one point, a PC stole something, but was spotted and chased by guards. He ran to the wagon, where the party had been waiting, and jumped in. Despite the fact that only about 3 guards had been chasing him and despite the fact that the wagon was already 100 feet away and moving rapidly, the guards in the watch towers were magically alerted of this and fired four arrows, two of which hit the offending 3rd level character for about 10 damage, and two of which were lodged in the wagon. Also, sometimes when the party was split up, the groups would go to the same place but not realize it, because we weren't paying attention to what the other half was doing. Still, I'm convinced it would be a good idea if done properly. [/QUOTE]
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