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<blockquote data-quote="pming" data-source="post: 6499965" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> I don't think that the "double up" skill thing would count after character creation. It doesn't make sense. I also firmly believe that the whole "two skills duplicate, choose another" is for when you are creating your character. You can't choose a different background later on (like, say after you've gained 3 levels). Background is just that...background. As for choice, I have no problem with allowing any skill choice. It's one of the only ways to actually gain a skill you would otherwise not be able to take. Ever. I was disappointed that there weren't different rules in the DMG for Skills and how they work. I (and at least one player in my group) were hoping for something that allows skills to be treated as something more modular; where skills and skill proficiency wasn't tied to level. </p><p></p><p> Anyway....BG skills are for character creation. After that, you never "get" anything from your background, obviously as it is what you learned in your past. So gaining some levels or getting a new class (multi-class, if allowed) isn't going to change that. If a class would teach you Skill A, and you learned Skill A when you were a teen growing up in the streets of a big city, you don't get to "pick something else", because your class doesn't teach or otherwise offer the opportunity to do so. During character creation, however, I see no reason in disallowing a Fighter (Soldier) from saying "My character was more or less required to join the militia...he is more of a lover, not a fighter....so his captain saw this and allowed him to side train as a medic. Can I take Medicine in stead of Intimidate?". IMHO, backgrounds and initial character class choice are meant to be organic in 5e. I believe the player and the DM are intended to work side by side in creating an interesting and fleshed-out character...not just some cold, soulless, numbers and list oriented "character build".</p><p></p><p> In my game, I allow players to (almost) choose any skill they want for their character, up to 4 or 5...as long as it makes sense, and they try to use the ones in the book for their class/background as "highly suggested". That Fighter (Soldier) character wouldn't get away with Arcana, Medicine, Religion and Stealth...for example. Not without a damn interesting character concept and history.</p><p></p><p> Creating a character in 5e is like everything else in 5e; it's meant to be "think of what you want first....and then find the rules to support it....if you can't/don't find a rule to do so...<em>make it up</em>". (short form: think first, rule second)</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6499965, member: 45197"] Hiya. I don't think that the "double up" skill thing would count after character creation. It doesn't make sense. I also firmly believe that the whole "two skills duplicate, choose another" is for when you are creating your character. You can't choose a different background later on (like, say after you've gained 3 levels). Background is just that...background. As for choice, I have no problem with allowing any skill choice. It's one of the only ways to actually gain a skill you would otherwise not be able to take. Ever. I was disappointed that there weren't different rules in the DMG for Skills and how they work. I (and at least one player in my group) were hoping for something that allows skills to be treated as something more modular; where skills and skill proficiency wasn't tied to level. Anyway....BG skills are for character creation. After that, you never "get" anything from your background, obviously as it is what you learned in your past. So gaining some levels or getting a new class (multi-class, if allowed) isn't going to change that. If a class would teach you Skill A, and you learned Skill A when you were a teen growing up in the streets of a big city, you don't get to "pick something else", because your class doesn't teach or otherwise offer the opportunity to do so. During character creation, however, I see no reason in disallowing a Fighter (Soldier) from saying "My character was more or less required to join the militia...he is more of a lover, not a fighter....so his captain saw this and allowed him to side train as a medic. Can I take Medicine in stead of Intimidate?". IMHO, backgrounds and initial character class choice are meant to be organic in 5e. I believe the player and the DM are intended to work side by side in creating an interesting and fleshed-out character...not just some cold, soulless, numbers and list oriented "character build". In my game, I allow players to (almost) choose any skill they want for their character, up to 4 or 5...as long as it makes sense, and they try to use the ones in the book for their class/background as "highly suggested". That Fighter (Soldier) character wouldn't get away with Arcana, Medicine, Religion and Stealth...for example. Not without a damn interesting character concept and history. Creating a character in 5e is like everything else in 5e; it's meant to be "think of what you want first....and then find the rules to support it....if you can't/don't find a rule to do so...[I]make it up[/I]". (short form: think first, rule second) ^_^ Paul L. Ming [/QUOTE]
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