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duplicate proficiency
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<blockquote data-quote="Saeviomagy" data-source="post: 6501258" data-attributes="member: 5890"><p>Note that none of your examples result in someone playing against their character concept in order to maximize their bonus. There's no "I specifically was bad at disguise until level 3 so I could learn it from being an assassin" going on here. Noone is going start as a wizard so that they get the most bonus proficiencies for switching to fighter at a later level.</p><p></p><p>Also note that none of your examples have explicit rules text saying that you do completely the opposite thing to what you are suggesting.</p><p></p><p>As a DM, I'd probably let him switch his wizard cantrip. It just seems like the nice thing to do, that will have limited negative effects and a minor beneficial one in that now I don't encourage people to completely avoid their area of speciality for fear of doubling up.</p><p></p><p>Because the rules explicitly call out that they do. The consistent reading is... gasp... to read the rules and use them. The narrow reading doesn't really do anything but create penalties for people creating characters that make sense.</p><p></p><p>Yes, because otherwise he is best served by choosing something else for his orphan background tool proficiency, which mildly corrupts his character concept until he's level 6. And incidentally, he's just fine picking a different skill for his orphan background tool proficiency - that's the default rule in backgrounds - switch them around as much as you want, and if something you want flat out does not exist THEN you have to ask the DM.</p><p></p><p>Yes, because otherwise it's more common to find charlatans turned assassins that used to be bad at disguise than ones which were good at it, which is bizarre and stupid.</p><p></p><p>In that case take a look at how your analogy fails, then change your mind.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6501258, member: 5890"] Note that none of your examples result in someone playing against their character concept in order to maximize their bonus. There's no "I specifically was bad at disguise until level 3 so I could learn it from being an assassin" going on here. Noone is going start as a wizard so that they get the most bonus proficiencies for switching to fighter at a later level. Also note that none of your examples have explicit rules text saying that you do completely the opposite thing to what you are suggesting. As a DM, I'd probably let him switch his wizard cantrip. It just seems like the nice thing to do, that will have limited negative effects and a minor beneficial one in that now I don't encourage people to completely avoid their area of speciality for fear of doubling up. Because the rules explicitly call out that they do. The consistent reading is... gasp... to read the rules and use them. The narrow reading doesn't really do anything but create penalties for people creating characters that make sense. Yes, because otherwise he is best served by choosing something else for his orphan background tool proficiency, which mildly corrupts his character concept until he's level 6. And incidentally, he's just fine picking a different skill for his orphan background tool proficiency - that's the default rule in backgrounds - switch them around as much as you want, and if something you want flat out does not exist THEN you have to ask the DM. Yes, because otherwise it's more common to find charlatans turned assassins that used to be bad at disguise than ones which were good at it, which is bizarre and stupid. In that case take a look at how your analogy fails, then change your mind. [/QUOTE]
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