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Duplicating Classes in a Party
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<blockquote data-quote="sambeastie" data-source="post: 6177840" data-attributes="member: 6749829"><p><span style="font-family: 'Verdana'">Hey, everyone.</span></p><p></p><p><span style="font-family: 'Verdana'">I'm having a little bit of a problem going into a new game. A little background first:</span></p><p></p><p><span style="font-family: 'Verdana'">I just moved back to an area I used to live in, and I've been trying to find a gaming group. I finally found some people, but they're already one session into their campaign. Based on the setting and story, the class options are limited to Fighter, Rogue, Cleric, Sorcerer, Ranger and Bard. Of course, the first four being classes people actually like playing, they're all taken already. I've talked to the GM, and while he says that duplicating classes is perfectly fine by him, I have the sinking feeling that doing so would be bad. My hangup is that each class has a niche, mechanically, and two people trying to fill that same niche will prevent one of them from having a "time to shine," so to speak. For example, if there are two rogues in a group, one will inevitably be "rogue-ier" than the other, causing the less mechanically sound one to fade into the background. </span></p><p></p><p><span style="font-family: 'Verdana'">Now, keep in mind, I don't necessarily mean in terms of RP. I'm speaking mechanically here, and even though I know that mechanics aren't the whole of a game, Pathfinder's class system generally supports a more mechanical focus on gameplay than some other games. I'd just like to avoid having a situation where I'm basically a redundant system for someone's character and never get a chance to use my mechanical benefits in any meaningful way.</span></p><p></p><p><span style="font-family: 'Verdana'">So question 1 is this: Is there ever a way to make having two of the same class in a party workable?</span></p><p></p><p><span style="font-family: 'Verdana'">Question 2 is a little different. The remaining two class choices play out something like this to me: Rangers are a worse version of Fighters who really wish they were Druids, but can't do either very well, and Bards are worse versions of Sorcerers who wish they were as good at buffing the party as Clerics. Either one still duplicates functionality, in a mechanical sense, and on top of that are so weak in other areas that they are effectively useless in the presence of the other "core" classes. If I'm wrong, please, let me know.</span></p><p></p><p><span style="font-family: 'Verdana'">Question 2 becomes: Is there anything I can do with either of those two classes that will fit with the other four characters, but still fit into a necessary and unique place in the party?</span></p><p></p><p><span style="font-family: 'Verdana'">The GM let me know that "the focus here is RP, but there will be not insignificant combat and mechanical dealings as well."</span></p><p></p><p><span style="font-family: 'Verdana'">What do? Thanks, everyone.</span></p></blockquote><p></p>
[QUOTE="sambeastie, post: 6177840, member: 6749829"] [FONT=Verdana]Hey, everyone.[/FONT] [FONT=Verdana]I'm having a little bit of a problem going into a new game. A little background first:[/FONT] [FONT=Verdana]I just moved back to an area I used to live in, and I've been trying to find a gaming group. I finally found some people, but they're already one session into their campaign. Based on the setting and story, the class options are limited to Fighter, Rogue, Cleric, Sorcerer, Ranger and Bard. Of course, the first four being classes people actually like playing, they're all taken already. I've talked to the GM, and while he says that duplicating classes is perfectly fine by him, I have the sinking feeling that doing so would be bad. My hangup is that each class has a niche, mechanically, and two people trying to fill that same niche will prevent one of them from having a "time to shine," so to speak. For example, if there are two rogues in a group, one will inevitably be "rogue-ier" than the other, causing the less mechanically sound one to fade into the background. [/FONT] [FONT=Verdana]Now, keep in mind, I don't necessarily mean in terms of RP. I'm speaking mechanically here, and even though I know that mechanics aren't the whole of a game, Pathfinder's class system generally supports a more mechanical focus on gameplay than some other games. I'd just like to avoid having a situation where I'm basically a redundant system for someone's character and never get a chance to use my mechanical benefits in any meaningful way.[/FONT] [FONT=Verdana]So question 1 is this: Is there ever a way to make having two of the same class in a party workable?[/FONT] [FONT=Verdana]Question 2 is a little different. The remaining two class choices play out something like this to me: Rangers are a worse version of Fighters who really wish they were Druids, but can't do either very well, and Bards are worse versions of Sorcerers who wish they were as good at buffing the party as Clerics. Either one still duplicates functionality, in a mechanical sense, and on top of that are so weak in other areas that they are effectively useless in the presence of the other "core" classes. If I'm wrong, please, let me know.[/FONT] [FONT=Verdana]Question 2 becomes: Is there anything I can do with either of those two classes that will fit with the other four characters, but still fit into a necessary and unique place in the party?[/FONT] [FONT=Verdana]The GM let me know that "the focus here is RP, but there will be not insignificant combat and mechanical dealings as well."[/FONT] [FONT=Verdana]What do? Thanks, everyone.[/FONT] [/QUOTE]
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