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General Tabletop Discussion
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Duplicating Classes in a Party
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<blockquote data-quote="N'raac" data-source="post: 6177987" data-attributes="member: 6681948"><p>I echo the comments that two characters of the same class can still be very different. </p><p></p><p>If you're looking at Ranger, have a look at the APG alternate combat paths. We have a ranger going Weapon and Shield, and he was a slow starter, but at L3 he has Shield Slam (a normal shield bash also does a Bull's Rush with no AoO using his to hit roll) and Improve Shield Bash (keep your AC bonus when using a shield bash) and 2 weapon fighting. In several combats, he's bounced opponents all across the battlefield. Alternatively, the switch hitter described by Treantmonk at <a href="http://www.d20pfsrd.com/extras/community-creations/treatmonks-lab/test2/treantmonk-s-guide-to-rangers" target="_blank">http://www.d20pfsrd.com/extras/community-creations/treatmonks-lab/test2/treantmonk-s-guide-to-rangers</a> works well. Also, look into Boon Companion. At L4, you get an Animal Companion, and at L5 you can take this feat and bump it to your level, rather than level -3, so it becomes a much more powerful companion.</p><p></p><p>TM also has a Bard guide at <a href="http://www.d20pfsrd.com/extras/community-creations/treatmonks-lab/test2" target="_blank">http://www.d20pfsrd.com/extras/community-creations/treatmonks-lab/test2</a> with a few approaches to Bard builds. </p><p></p><p>Find out what the other characters do - if there's already a focus on ranged combat, an Archer is less desirable. If the Fighter and Rogue have a melee focus, adding an archer (of any class) won't really step on any toes. If you prefer a spellcaster, Sorcerers have limited spell selection, so you could play a vary different arcane caster from the existing sorcerer with a little planning, and two clerics would reduce the healing each of you will provide, or allow one of you to focus on healing and the other to largely ignore it. By discussing your choices with the player(s) you perceive some duplication with, you can both make a choice that will minimize crossover and ensure that player will not feel you are stepping on his toes (eg. if the very thought of another sorcerer has that player wailing, don't play one). It sounds like you're pretty open to lots of options, so a look at the abilities of the characters and any concerns of their players will allow you to find your own niche.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6177987, member: 6681948"] I echo the comments that two characters of the same class can still be very different. If you're looking at Ranger, have a look at the APG alternate combat paths. We have a ranger going Weapon and Shield, and he was a slow starter, but at L3 he has Shield Slam (a normal shield bash also does a Bull's Rush with no AoO using his to hit roll) and Improve Shield Bash (keep your AC bonus when using a shield bash) and 2 weapon fighting. In several combats, he's bounced opponents all across the battlefield. Alternatively, the switch hitter described by Treantmonk at [URL]http://www.d20pfsrd.com/extras/community-creations/treatmonks-lab/test2/treantmonk-s-guide-to-rangers[/URL] works well. Also, look into Boon Companion. At L4, you get an Animal Companion, and at L5 you can take this feat and bump it to your level, rather than level -3, so it becomes a much more powerful companion. TM also has a Bard guide at [URL]http://www.d20pfsrd.com/extras/community-creations/treatmonks-lab/test2[/URL] with a few approaches to Bard builds. Find out what the other characters do - if there's already a focus on ranged combat, an Archer is less desirable. If the Fighter and Rogue have a melee focus, adding an archer (of any class) won't really step on any toes. If you prefer a spellcaster, Sorcerers have limited spell selection, so you could play a vary different arcane caster from the existing sorcerer with a little planning, and two clerics would reduce the healing each of you will provide, or allow one of you to focus on healing and the other to largely ignore it. By discussing your choices with the player(s) you perceive some duplication with, you can both make a choice that will minimize crossover and ensure that player will not feel you are stepping on his toes (eg. if the very thought of another sorcerer has that player wailing, don't play one). It sounds like you're pretty open to lots of options, so a look at the abilities of the characters and any concerns of their players will allow you to find your own niche. [/QUOTE]
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