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General Tabletop Discussion
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Durable Feat is weak, Healer feat is too strong
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<blockquote data-quote="Tony Vargas" data-source="post: 7620757" data-attributes="member: 996"><p>When to rest has always been about spells, more than hp. Sure, in the early game, you'd run out if healing, out of hp and have to rest - 15 min workday. </p><p>But, then we got WoCLW, and did it give us an 8hr workday? Nope, the 5MWD, because casters wanted their top-level spells back for the next round of rocket tag, the next scry/buff/teleport assault, or the next buff/targetted-dispel contest.</p><p>Healing Surges? In theory you could have 8+ encounter days - in practice, 3 or 5, because everyone wanted their dailies back (but action points were fun).</p><p>5e characters can optimize hp endurance all they want, when casters are looking at the stark choice of rest or stop casting spells every encounter, the party will rest.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7620757, member: 996"] When to rest has always been about spells, more than hp. Sure, in the early game, you'd run out if healing, out of hp and have to rest - 15 min workday. But, then we got WoCLW, and did it give us an 8hr workday? Nope, the 5MWD, because casters wanted their top-level spells back for the next round of rocket tag, the next scry/buff/teleport assault, or the next buff/targetted-dispel contest. Healing Surges? In theory you could have 8+ encounter days - in practice, 3 or 5, because everyone wanted their dailies back (but action points were fun). 5e characters can optimize hp endurance all they want, when casters are looking at the stark choice of rest or stop casting spells every encounter, the party will rest. [/QUOTE]
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Durable Feat is weak, Healer feat is too strong
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