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General Tabletop Discussion
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Durable Feat is weak, Healer feat is too strong
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<blockquote data-quote="Hawk Diesel" data-source="post: 7620760" data-attributes="member: 59848"><p>Well, in my games as the DM, I really am the one in control of whether the group is able to get a short or long rest in. Additionally, I use an action point variant in my games that allows players to (among other things) spend a number of hit dice equal to half their level as a free action. Despite the amount of healing available to my players (at one point there was a life cleric and a paladin in the party), the players always felt the encounters were challenging, and I have had several player deaths (including the cleric). </p><p></p><p>So my philosophy is, as a player I will take all the healing that my party can get. As a DM, I have control over how much damage the creatures I throw out deal, as well as setting the rhythm for the number of encounters, the difficulty of getting a rest in, and finding challenges that expend the party's resources. </p><p></p><p>So yes, my players have lots of access to healing. But in general, that makes them feel more heroic and allows them to punch up on tougher challenges for their level, which is fun. They get to feel like total badasses, and I get to throw the fun monsters at them sooner than I otherwise would be able to.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7620760, member: 59848"] Well, in my games as the DM, I really am the one in control of whether the group is able to get a short or long rest in. Additionally, I use an action point variant in my games that allows players to (among other things) spend a number of hit dice equal to half their level as a free action. Despite the amount of healing available to my players (at one point there was a life cleric and a paladin in the party), the players always felt the encounters were challenging, and I have had several player deaths (including the cleric). So my philosophy is, as a player I will take all the healing that my party can get. As a DM, I have control over how much damage the creatures I throw out deal, as well as setting the rhythm for the number of encounters, the difficulty of getting a rest in, and finding challenges that expend the party's resources. So yes, my players have lots of access to healing. But in general, that makes them feel more heroic and allows them to punch up on tougher challenges for their level, which is fun. They get to feel like total badasses, and I get to throw the fun monsters at them sooner than I otherwise would be able to. [/QUOTE]
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Durable Feat is weak, Healer feat is too strong
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