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General Tabletop Discussion
*Dungeons & Dragons
Durable Feat is weak, Healer feat is too strong
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<blockquote data-quote="DEFCON 1" data-source="post: 7620817" data-attributes="member: 7006"><p>Maybe overall, but at my tables I've yet to have any "obvious" choices. And as I hate to have two selections when a single one would do (which is why for example I got rid of the Acrobats skill and just use DEX (Athletics) instead)... having two different movement based feats was unnecessary to me. So after my edits to the feat list, this particular feat now looks like:</p><p></p><p>FREERUNNER</p><p>- Your speed increases by 10 feet.</p><p>- You may use a Bonus action on your turn to take the Dash action.</p><p>- Difficult terrain doesn't cost you extra movement.</p><p>- When you are prone, standing up uses only 5 feet of your movement.</p><p>- Climbing doesn't halve your speed.</p><p>- You can make a running long or high jump after moving only 5 feet rather than 10.</p><p>- When falling, you may reduce the distance fallen by 20' for the purposes of calculating damage.</p><p></p><p>So the feat does not completely combine the two other ones as-is, there are a few edits to it. But it gives a very nice package to a PC who wishes to be a much more movement-based character, and it really helps exemplify it in the world.</p><p></p><p>Someone else might thing all this stuff it too much (and based upon how they run their own game, they could be right)... but I've had this feat available for four separate games now and it's only been selected I think once. Mainly because ASIs are still easier / oftentimes more useful... and even more importantly to me, my players don't select things strictly on MOAR POWER! but actually on what their character is actual like. And thus far no one else has had a PC that made being a freerunner a logical extension of it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7620817, member: 7006"] Maybe overall, but at my tables I've yet to have any "obvious" choices. And as I hate to have two selections when a single one would do (which is why for example I got rid of the Acrobats skill and just use DEX (Athletics) instead)... having two different movement based feats was unnecessary to me. So after my edits to the feat list, this particular feat now looks like: FREERUNNER - Your speed increases by 10 feet. - You may use a Bonus action on your turn to take the Dash action. - Difficult terrain doesn't cost you extra movement. - When you are prone, standing up uses only 5 feet of your movement. - Climbing doesn't halve your speed. - You can make a running long or high jump after moving only 5 feet rather than 10. - When falling, you may reduce the distance fallen by 20' for the purposes of calculating damage. So the feat does not completely combine the two other ones as-is, there are a few edits to it. But it gives a very nice package to a PC who wishes to be a much more movement-based character, and it really helps exemplify it in the world. Someone else might thing all this stuff it too much (and based upon how they run their own game, they could be right)... but I've had this feat available for four separate games now and it's only been selected I think once. Mainly because ASIs are still easier / oftentimes more useful... and even more importantly to me, my players don't select things strictly on MOAR POWER! but actually on what their character is actual like. And thus far no one else has had a PC that made being a freerunner a logical extension of it. [/QUOTE]
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Durable Feat is weak, Healer feat is too strong
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