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General Tabletop Discussion
*Pathfinder & Starfinder
Durable or Improved Rageblood Vigor
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<blockquote data-quote="lonebrendan" data-source="post: 5293029" data-attributes="member: 65359"><p>I played a Rageblood in a campaign before who had a, 18 str & 16 Con and no background.  The few thps he got when dropping enemies to zero didn't seem to make a huge difference.  As for rageblood encounter powers couple extra damage from con is less than the cumulative extra damage each hit from a 20 str.</p><p></p><p>My feeling was that 4e had a to-hit problem.  At low level hitting 50% of the time is terrible and no fun.  Hitting more often and as hard as possible is this barbarians goal.  A Charging Howling Strike with a Vanguard Fullblade is his attack of choice.  At second level with Weapon Expertise this is a +12 to-hit, with 1d12+1d8+1d6+6 dmg.  He uses a Badge of the Berserker to prevent OAs when charging as well.  The main motivation behind choosing Rageblood over the others was the Swift Charge Power.  The more often you hit the faster enemies drop and the less attacks you will take from them.</p><p></p><p>Though I do admit buying an 18 str before racial mods was expensive leaving me with a 14 for dex and 11 for con.  Half-Orc boosts these scores for a 20 str and 16 dex.  The Half-Orc was built for charging, and for a striker, starts with a respectable AC of 17. </p><p></p><p>The 17/14/14 is a decent option but would leave me feeling under potentialized for levels 1-3, 8-10 etc.</p></blockquote><p></p>
[QUOTE="lonebrendan, post: 5293029, member: 65359"] I played a Rageblood in a campaign before who had a, 18 str & 16 Con and no background. The few thps he got when dropping enemies to zero didn't seem to make a huge difference. As for rageblood encounter powers couple extra damage from con is less than the cumulative extra damage each hit from a 20 str. My feeling was that 4e had a to-hit problem. At low level hitting 50% of the time is terrible and no fun. Hitting more often and as hard as possible is this barbarians goal. A Charging Howling Strike with a Vanguard Fullblade is his attack of choice. At second level with Weapon Expertise this is a +12 to-hit, with 1d12+1d8+1d6+6 dmg. He uses a Badge of the Berserker to prevent OAs when charging as well. The main motivation behind choosing Rageblood over the others was the Swift Charge Power. The more often you hit the faster enemies drop and the less attacks you will take from them. Though I do admit buying an 18 str before racial mods was expensive leaving me with a 14 for dex and 11 for con. Half-Orc boosts these scores for a 20 str and 16 dex. The Half-Orc was built for charging, and for a striker, starts with a respectable AC of 17. The 17/14/14 is a decent option but would leave me feeling under potentialized for levels 1-3, 8-10 etc. [/QUOTE]
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Durable or Improved Rageblood Vigor
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