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Community
General Tabletop Discussion
*TTRPGs General
During D&D combat, how do you run it?
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<blockquote data-quote="D+1" data-source="post: 1307495" data-attributes="member: 13654"><p>Only rarely, such as when a combat is going to be so easy/fast that it's just not even worth the time of setting it up. However, combats that are so fast/easy that they aren't worth setting up are also generally not worth RUNNING in the first place unless there's some particular additional reason to do so that's not usually dealt with. E.g., when a PC has a Stoneskin in effect. The easy encounters are still run but without being set up just to see if/how much of the Stoneskin effect is used up.Mostly yes, but it depends. Somedays it's preferrable to just rule on the fly and keep things flowing than to stop and look up the exact rules - even when you know where to look.</p><p>In 25 years I have NEVER played without using a grid and miniatures. Even when we first started out we had at least a few miniatures to use for characters and simply added more as time went on. Since we started long before Chessex Battlemats were invented we would go to office supply stores and buy 5 or 6 foot lengths of this plastic coated graph paper that came off a big roll. Tape the edges to a ping-pong table, whip out the overhead projector pens, and roll dice.</p><p>Let's just say that the earliest of our painted figures have long since been lost, destroyed, or repainted so there is no remaining evidence of how much the painting really SUCKED! One of the biggest advantages of the new plastic minis is being prepainted. I despise using unpainted minis in the game only slightly less than painting gobs of minis. Doing one or two character figures when you get in the mood to paint or just GOTTA use that cool new figure you bought for your old character.</p></blockquote><p></p>
[QUOTE="D+1, post: 1307495, member: 13654"] Only rarely, such as when a combat is going to be so easy/fast that it's just not even worth the time of setting it up. However, combats that are so fast/easy that they aren't worth setting up are also generally not worth RUNNING in the first place unless there's some particular additional reason to do so that's not usually dealt with. E.g., when a PC has a Stoneskin in effect. The easy encounters are still run but without being set up just to see if/how much of the Stoneskin effect is used up.Mostly yes, but it depends. Somedays it's preferrable to just rule on the fly and keep things flowing than to stop and look up the exact rules - even when you know where to look. In 25 years I have NEVER played without using a grid and miniatures. Even when we first started out we had at least a few miniatures to use for characters and simply added more as time went on. Since we started long before Chessex Battlemats were invented we would go to office supply stores and buy 5 or 6 foot lengths of this plastic coated graph paper that came off a big roll. Tape the edges to a ping-pong table, whip out the overhead projector pens, and roll dice. Let's just say that the earliest of our painted figures have long since been lost, destroyed, or repainted so there is no remaining evidence of how much the painting really SUCKED! One of the biggest advantages of the new plastic minis is being prepainted. I despise using unpainted minis in the game only slightly less than painting gobs of minis. Doing one or two character figures when you get in the mood to paint or just GOTTA use that cool new figure you bought for your old character. [/QUOTE]
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During D&D combat, how do you run it?
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