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Durn's War of Fire and Ice Campaign Discussion
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<blockquote data-quote="RangerWickett" data-source="post: 4969309" data-attributes="member: 63"><p>The way I figure it, Shahalesti's at war too, so anyone coming out of Gate Pass who isn't a known citizen of Shahalesti is going to run into trouble, probably get picked up on suspicion of being a spy, and potentially detained for a long while. If you consider how the Shahalesti envoys who show up at Seaquen in adventure 3 try to dictate terms to ambassadors of other nations, you can imagine that a few random travelers won't warrant much respect.</p><p></p><p>Torrent and the Resistance would know this, so they take the direct route.</p><p></p><p>Of course, if the PCs decide to take the scenic route, well, you can just replace adventure 2 with something different. They get to see how frustrating the Shahalesti are in person, but perhaps they catch a break and get permission to go on to Seaquen. Maybe they can even travel with Shalosha to Seaquen, and deal with a saboteur on board.</p><p></p><p>The main problem is that this skips over a key bit of foreshadowing, since the party doesn't get a chance to run into a trillith until adventure 4. So in that case, I'd try to get the PCs on a ship to Seaquen, and have Kazyk the devil hire pirates, and make the saboteur on board be Deception.</p><p></p><p>The pirates attack once, get rebuffed, but during the confusion Deception replaces the captain, who takes them out to deeper waters to 'avoid the pirates.' Deception wants them to head to an island, where a fellow trillith lives, but is trapped. This trillith controls the seas around the island, and once they're in, they cannot sail free without either releasing or killing the trillith.</p><p></p><p>Yeah, that would work. Kind of messes with themes a bit, since I wanted to play up the 'fire' aspect in a campaign called Burning Sky, but I figure it'd be a bit too obvious if the PCs dodged a 'fire forest' and instead came upon a 'fire island.' Hm. Maybe a volcanic island, though.</p><p></p><p>Anyway, you've got options there, if the party doesn't want to follow the preferred course of the adventure. Let them detour for a few sessions, and then have them get to Seaquen as intended.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4969309, member: 63"] The way I figure it, Shahalesti's at war too, so anyone coming out of Gate Pass who isn't a known citizen of Shahalesti is going to run into trouble, probably get picked up on suspicion of being a spy, and potentially detained for a long while. If you consider how the Shahalesti envoys who show up at Seaquen in adventure 3 try to dictate terms to ambassadors of other nations, you can imagine that a few random travelers won't warrant much respect. Torrent and the Resistance would know this, so they take the direct route. Of course, if the PCs decide to take the scenic route, well, you can just replace adventure 2 with something different. They get to see how frustrating the Shahalesti are in person, but perhaps they catch a break and get permission to go on to Seaquen. Maybe they can even travel with Shalosha to Seaquen, and deal with a saboteur on board. The main problem is that this skips over a key bit of foreshadowing, since the party doesn't get a chance to run into a trillith until adventure 4. So in that case, I'd try to get the PCs on a ship to Seaquen, and have Kazyk the devil hire pirates, and make the saboteur on board be Deception. The pirates attack once, get rebuffed, but during the confusion Deception replaces the captain, who takes them out to deeper waters to 'avoid the pirates.' Deception wants them to head to an island, where a fellow trillith lives, but is trapped. This trillith controls the seas around the island, and once they're in, they cannot sail free without either releasing or killing the trillith. Yeah, that would work. Kind of messes with themes a bit, since I wanted to play up the 'fire' aspect in a campaign called Burning Sky, but I figure it'd be a bit too obvious if the PCs dodged a 'fire forest' and instead came upon a 'fire island.' Hm. Maybe a volcanic island, though. Anyway, you've got options there, if the party doesn't want to follow the preferred course of the adventure. Let them detour for a few sessions, and then have them get to Seaquen as intended. [/QUOTE]
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