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Durn's War of Fire and Ice Campaign Discussion
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<blockquote data-quote="Daern" data-source="post: 5075510" data-attributes="member: 81800"><p><strong>Session 7</strong></p><p></p><p>Yesterday my players barreled through the Ritual of Khadral, Saved the Dryad children, Saved Khadral, Battled Myconids, stayed in the cave to collect more mushrooms and then battled more myconids, then spent several days resting before continuing down the road where they were ambushed by Indominable Stags and Fire!</p><p></p><p>We played four encounters in about 4 hours... much more than usual. </p><p></p><p>Notes: I liked the whole set up of the Ritual and the double rescue, it makes for a great back to back encounter, but a DM needs to really think it out ahead of time to make sure you know what sequence of events is and what all the different characters are doing. </p><p></p><p>The Skill Challenge to Rescue the Children was a little shaky. I like the time squeeze element, but with a map drawn and combat running, the abstract nature of the multiple checks clashed with normal combat. The players asked, "Why can't I just jump that chasm? I almost think the whole encounter would run better without a map. Also the DCs were very low, so there wasn't a whole lot of tension there. On the other hand, the "Desecration Response" angry trees hazard was very effective and managed to trap Torrent and beat her to the ground.</p><p></p><p>This was my chance to kill Torrent. I am not a fan of hang around NPCs, and I've grown tired of her, but the players were worried and made sure to rescue her immediately so I let her live. One player said "She's our heal battery", which is another good reason to get rid of her, but the others wouldn't move on and leave her in the forest, so she recovered, though I'm thinking she should have some lasting injury...</p><p></p><p>I had the Dryad make a death speech, telling the story of the Song of Forms and the Elf Hero defeating the Dragon under the lake.</p><p></p><p>They did alright with the "Test of Fire" encounter (I made the Stag Elite, and dropped a cinder cloud in the middle.) The whole place was a danger zone. Nobody dropped, but the players were a bit worried. The session ended with the Stags rekindling and Indominability making himself known.</p><p></p><p>I'm stoked for the adventure to turn to a more investigative style. I feel like every encounter so far has added some bit of mystery and deeper story to forest, but now it is definitely time for them to start going after stuff themselves. I'm also looking forward to bringing Kazyk back to make his offer, so they remember the Ragesian threat. </p><p></p><p>All in all, the Fire Forest of Innenotdar is a great module!</p></blockquote><p></p>
[QUOTE="Daern, post: 5075510, member: 81800"] [b]Session 7[/b] Yesterday my players barreled through the Ritual of Khadral, Saved the Dryad children, Saved Khadral, Battled Myconids, stayed in the cave to collect more mushrooms and then battled more myconids, then spent several days resting before continuing down the road where they were ambushed by Indominable Stags and Fire! We played four encounters in about 4 hours... much more than usual. Notes: I liked the whole set up of the Ritual and the double rescue, it makes for a great back to back encounter, but a DM needs to really think it out ahead of time to make sure you know what sequence of events is and what all the different characters are doing. The Skill Challenge to Rescue the Children was a little shaky. I like the time squeeze element, but with a map drawn and combat running, the abstract nature of the multiple checks clashed with normal combat. The players asked, "Why can't I just jump that chasm? I almost think the whole encounter would run better without a map. Also the DCs were very low, so there wasn't a whole lot of tension there. On the other hand, the "Desecration Response" angry trees hazard was very effective and managed to trap Torrent and beat her to the ground. This was my chance to kill Torrent. I am not a fan of hang around NPCs, and I've grown tired of her, but the players were worried and made sure to rescue her immediately so I let her live. One player said "She's our heal battery", which is another good reason to get rid of her, but the others wouldn't move on and leave her in the forest, so she recovered, though I'm thinking she should have some lasting injury... I had the Dryad make a death speech, telling the story of the Song of Forms and the Elf Hero defeating the Dragon under the lake. They did alright with the "Test of Fire" encounter (I made the Stag Elite, and dropped a cinder cloud in the middle.) The whole place was a danger zone. Nobody dropped, but the players were a bit worried. The session ended with the Stags rekindling and Indominability making himself known. I'm stoked for the adventure to turn to a more investigative style. I feel like every encounter so far has added some bit of mystery and deeper story to forest, but now it is definitely time for them to start going after stuff themselves. I'm also looking forward to bringing Kazyk back to make his offer, so they remember the Ragesian threat. All in all, the Fire Forest of Innenotdar is a great module! [/QUOTE]
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