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Durn's War of Fire and Ice Campaign Discussion
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<blockquote data-quote="Daern" data-source="post: 5120133" data-attributes="member: 81800"><p><strong>Session 11</strong></p><p></p><p>The story now returns to civilized lands as the heroes descend out of the Two-Range Pass into the Kingdom of Dassen. Rather than play out the mountain skill challenges, I decided to simply describe the travel and offer a couple of side-encounters. The first was a trail in the snow that lead to a dragon ice- cave (map taken from Pyramid of Shadows). Hoarfrost had a little monologue and a man-servant. The Bard parlayed and convinced the dragon to allow he and two companions to bring a load of treasure into the room. Since this split the party a bit I allowed it. It was the only good move I made. The poor things got critted about five times and barely got a breath weapon off (to poor damage). A 9th level solo brute in advantageous terrain with a 5th level artillery helper still didn't have a chance. Oh well.</p><p>Next, the heroes came to the town of Cornerwood and encountered a surly patrol. They also noticed markings of a marauding beast which they assumed was the dragon but it turned out to be an Owlbear when they ventured forth the next day to find a missing wizard. </p><p>In general I'm taking the opportunity to add optional side quests and such while I try to throw in a lot of world plot info through various npcs. It was nice to have a little town session with the bard breaking the ice at the Palace Inn and the fighter negotiating with a black smith and stuff like that. </p><p>Next session will include an audience with Cadrick Red-Hand the Bastard of Rego, an ill-tempered illegitimate son of Rego consigned to the backwater of Cornerwood. Then it sounds like they want to roll down the river. </p><p>The module seems unclear to me about this section. Is it a riverboating route or a trail along the river? What's in that wood? They sound interested in seeking out Rego and Lady Timor as well. I don't think I'll make that easy, but I guess I'd better prep for it. Any ideas?</p></blockquote><p></p>
[QUOTE="Daern, post: 5120133, member: 81800"] [b]Session 11[/b] The story now returns to civilized lands as the heroes descend out of the Two-Range Pass into the Kingdom of Dassen. Rather than play out the mountain skill challenges, I decided to simply describe the travel and offer a couple of side-encounters. The first was a trail in the snow that lead to a dragon ice- cave (map taken from Pyramid of Shadows). Hoarfrost had a little monologue and a man-servant. The Bard parlayed and convinced the dragon to allow he and two companions to bring a load of treasure into the room. Since this split the party a bit I allowed it. It was the only good move I made. The poor things got critted about five times and barely got a breath weapon off (to poor damage). A 9th level solo brute in advantageous terrain with a 5th level artillery helper still didn't have a chance. Oh well. Next, the heroes came to the town of Cornerwood and encountered a surly patrol. They also noticed markings of a marauding beast which they assumed was the dragon but it turned out to be an Owlbear when they ventured forth the next day to find a missing wizard. In general I'm taking the opportunity to add optional side quests and such while I try to throw in a lot of world plot info through various npcs. It was nice to have a little town session with the bard breaking the ice at the Palace Inn and the fighter negotiating with a black smith and stuff like that. Next session will include an audience with Cadrick Red-Hand the Bastard of Rego, an ill-tempered illegitimate son of Rego consigned to the backwater of Cornerwood. Then it sounds like they want to roll down the river. The module seems unclear to me about this section. Is it a riverboating route or a trail along the river? What's in that wood? They sound interested in seeking out Rego and Lady Timor as well. I don't think I'll make that easy, but I guess I'd better prep for it. Any ideas? [/QUOTE]
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