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Durn's War of Fire and Ice Campaign Discussion
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<blockquote data-quote="Daern" data-source="post: 5146669" data-attributes="member: 81800"><p><strong>Sesssions 12 and 13: Shelter from the Storm</strong></p><p></p><p>The last two sessions have changed the pace alot. Some players have switched around and so have some of the characters they are playing. We have two original characters and three original players from the start of the campaign as we begin Shelter From the Storm. And Ahleena, whom I am trying to kill off, to the great amusement of the group.</p><p></p><p>I threw them into a little side Delve while they traveled through the Thornwood Forest. I'm trying to allow this section to be loose and open ended while laying out a lot of groundwork for Banquet. Honestly, I'm much more excited about that module than the Shelter scenario, which i may abbreviate quite a bit (refugees, terrorists, politics, council, drama, dungeon, and done). </p><p></p><p>I've been establishing Lord Rego's animosity towards Seaquen and general gloomyness. The players came to his castle and wanted an audience so I suggested that spending a lot of money and offering gifts would attract his attention. They threw a big party at the local inn, blowing much of their hard earned loot, while Bards sang of their exploits. That got things going and they were invited to a more modest feast at the dour castle of Rego who complained to them about refugees and wizards and all the other dukes of the realm. He was made friendly however by gifts of treasure and artifacts of Dassen's heroic past. Rego told them a fair amount about the politics of Dassen and suggested that instead of wasting their time in Seaquen, they should just wait around for the big Council of Nine in a month's time. Of course, Ahleena was not pleased by this.</p><p></p><p>Anyways, I plan run a series of RP encounters and just the one key swamp fight before Seaquen, then, after a bit of exploring and getting the lay of the city, move right into the Seaquen Council scene.</p></blockquote><p></p>
[QUOTE="Daern, post: 5146669, member: 81800"] [b]Sesssions 12 and 13: Shelter from the Storm[/b] The last two sessions have changed the pace alot. Some players have switched around and so have some of the characters they are playing. We have two original characters and three original players from the start of the campaign as we begin Shelter From the Storm. And Ahleena, whom I am trying to kill off, to the great amusement of the group. I threw them into a little side Delve while they traveled through the Thornwood Forest. I'm trying to allow this section to be loose and open ended while laying out a lot of groundwork for Banquet. Honestly, I'm much more excited about that module than the Shelter scenario, which i may abbreviate quite a bit (refugees, terrorists, politics, council, drama, dungeon, and done). I've been establishing Lord Rego's animosity towards Seaquen and general gloomyness. The players came to his castle and wanted an audience so I suggested that spending a lot of money and offering gifts would attract his attention. They threw a big party at the local inn, blowing much of their hard earned loot, while Bards sang of their exploits. That got things going and they were invited to a more modest feast at the dour castle of Rego who complained to them about refugees and wizards and all the other dukes of the realm. He was made friendly however by gifts of treasure and artifacts of Dassen's heroic past. Rego told them a fair amount about the politics of Dassen and suggested that instead of wasting their time in Seaquen, they should just wait around for the big Council of Nine in a month's time. Of course, Ahleena was not pleased by this. Anyways, I plan run a series of RP encounters and just the one key swamp fight before Seaquen, then, after a bit of exploring and getting the lay of the city, move right into the Seaquen Council scene. [/QUOTE]
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