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Durn's War of Fire and Ice Campaign Discussion
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<blockquote data-quote="Daern" data-source="post: 5214667" data-attributes="member: 81800"><p><strong>Session 21: Put Him in the Iron Maiden!</strong></p><p></p><p>After last session's storytelling and roleplay, this session was pure hack and slash. The party descended into the Pyromancer's Tomb through an "energetic" tube that kept water from flowing onto the hot magma. The bard lowered himself down and tripped the alarm. Settling themselves in the steam tunnel they overheard the Inquisitor in conversation. He spoke of the uselessness of using devils, of the expected devastation to be caused by the hurricane (Dagon's Call), and left with orders to his men to sell their lives dearly.</p><p></p><p>(at this point I feel like a lot of explanation is needed. The players have been fed all kinds of bits and scraps of info during this adventure and campaign, some of it from the modules and some of it made up on the spot, and the want it strung together a bit. Hence the villain soliloquy.)</p><p></p><p>Entering the cavern the heroes confronted an old enemy, Kazyk the Perfidious Devil summoned once again. He greeted them and gladly held the bridge while ragasian artillery bombarded the heroes. Two soldiers fled, but one was captured. A diplomacy challenge managed to turn the half-orc soldier away from his cause, but not to give him courage to fight the inquisitor. At this point the party included Torrent and Katrina along with this new addition. NPCs abound.</p><p></p><p>Noone was interested in the dragon's maw entrance to the Tomb itself. There was some investigation of the laboratory. It revealed some treasure, including an evil tomb, the "Dagonomicon" written by a mad Sindairian. This was a spur of the moment invention but its inclusion made everything click into place. Why did Sidoneth betray his city and colleagues? Because they offered the Dagonomicon!</p><p></p><p>There was a torture room fight featuring Damius and a quartet of de-leveled slaughter wights. This fight was made memorable by the inevitable iron maiden, which was duly opened and Damius shoved inside.</p><p></p><p>Afterwards, the prisoners warn of the unleashed power of the Hurrican Orb and Dagon's Call. There is no time, Sidoneth must be stopped!</p><p></p><p>At this point I've run them through 3 hard combats in a row. They have twice thought they had reached the day's conclusion. Nay. I will offer them the chance to sacrifice magical items to the Omphalite to regain surges, but no long rest is available.</p><p></p><p>Lurking above? The mad druid and the Wrath of Dagon!</p><p></p><p>in terms of where this campaign will go next in my limited time left, I'm thinking to allow some off screen downtime, then send them off to the Dassen Council where they will be involved in a spot of royal madness before engaging in a final battle against the Ragasians. I may scrap much of Banquet and use something like the Siege of Overlook from Dungeon or something like that. I like the idea of a Duke of Dassen having the Torch... or maybe the drow...</p></blockquote><p></p>
[QUOTE="Daern, post: 5214667, member: 81800"] [b]Session 21: Put Him in the Iron Maiden![/b] After last session's storytelling and roleplay, this session was pure hack and slash. The party descended into the Pyromancer's Tomb through an "energetic" tube that kept water from flowing onto the hot magma. The bard lowered himself down and tripped the alarm. Settling themselves in the steam tunnel they overheard the Inquisitor in conversation. He spoke of the uselessness of using devils, of the expected devastation to be caused by the hurricane (Dagon's Call), and left with orders to his men to sell their lives dearly. (at this point I feel like a lot of explanation is needed. The players have been fed all kinds of bits and scraps of info during this adventure and campaign, some of it from the modules and some of it made up on the spot, and the want it strung together a bit. Hence the villain soliloquy.) Entering the cavern the heroes confronted an old enemy, Kazyk the Perfidious Devil summoned once again. He greeted them and gladly held the bridge while ragasian artillery bombarded the heroes. Two soldiers fled, but one was captured. A diplomacy challenge managed to turn the half-orc soldier away from his cause, but not to give him courage to fight the inquisitor. At this point the party included Torrent and Katrina along with this new addition. NPCs abound. Noone was interested in the dragon's maw entrance to the Tomb itself. There was some investigation of the laboratory. It revealed some treasure, including an evil tomb, the "Dagonomicon" written by a mad Sindairian. This was a spur of the moment invention but its inclusion made everything click into place. Why did Sidoneth betray his city and colleagues? Because they offered the Dagonomicon! There was a torture room fight featuring Damius and a quartet of de-leveled slaughter wights. This fight was made memorable by the inevitable iron maiden, which was duly opened and Damius shoved inside. Afterwards, the prisoners warn of the unleashed power of the Hurrican Orb and Dagon's Call. There is no time, Sidoneth must be stopped! At this point I've run them through 3 hard combats in a row. They have twice thought they had reached the day's conclusion. Nay. I will offer them the chance to sacrifice magical items to the Omphalite to regain surges, but no long rest is available. Lurking above? The mad druid and the Wrath of Dagon! in terms of where this campaign will go next in my limited time left, I'm thinking to allow some off screen downtime, then send them off to the Dassen Council where they will be involved in a spot of royal madness before engaging in a final battle against the Ragasians. I may scrap much of Banquet and use something like the Siege of Overlook from Dungeon or something like that. I like the idea of a Duke of Dassen having the Torch... or maybe the drow... [/QUOTE]
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