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Durn's War of Fire and Ice Campaign Discussion
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<blockquote data-quote="Daern" data-source="post: 5222476" data-attributes="member: 81800"><p><strong>Session 22: The Froghemoth Cometh</strong></p><p></p><p>This week we wrapped up Shelter from the Storm. After some mucking about with the white monolith (and a vision of Leska), the heroes marched up to the roof and battled the corrupted Druid Sidoneth at the edge of the raging sea! </p><p>The party was immediately swamped by a rogue wave while Sidoneth cackled madly and worked his Hurricane Orb (on a stand at the edge of the seawall). The Bard tossed out a staggering note to push the druid over the edge and ran up to battle for control of the Orb (small Arcana skill challenge). </p><p>Sidoneth disappeared for a round, only to be replaced by the Wrath of Dagon, also known as the FROGHEMOTH!!! It was a long long fight, with monsters and heroes getting repeatedly launched into the ocean, but of course they eventually prevailed. Cue the ticker tape parades, feasts and dark tidings of the wars to the north.</p><p>I used the table posted above for weather effects, but immediately realized I maxed out the encounter a bit. I had them fighting a lvl 13 Elite Controller(Sid), and a level 13 Solo Soldier (FROGHEMOTH). It was very difficult for them to hit and I almost couldn't miss. I juggled this by sort of alternating Sidoneth with the FROGHEMOTH so that when one got pushed over the edge, the other would pop back. Also, I had the FROGHEMOTH attack Sidoneth at one point after the Bard had directed one of the Druid's attacks at the monster. I also lowered both villain's defenses by one. As it was, I still didn't kill or even drop anyone, but all agreed that it was an epic fight. It took the whole session! One thing I was glad I did was make all the hit effects slides and pushes rather than immobilizations and stuns, which mixes it up without being too frustrating. In the end, Sidoneth escaped...</p><p>Now we move on to the Banquet. I will be fast forwarding quite a bit as I have half a dozen sessions remaining. The heroes will fly directly to Steppenguard, Council it up, clean house, and have a war. </p><p>Just for clarity, here's the outline of how I'd do the final encounter including some minor adjustments. (I'll try to post the FROGHEMOTH stats sometime if I can).</p><p></p><p>Sidoneth: Elite Controller lvl+3</p><p>FROGHEMOTH: Solo Soldier lvl+3 (with lots of slide effects)</p><p>Hurricane Orb: Complexity 1 skill challenge</p><p>Heavy Weather Table: (I started out rolling d4s for an effect each round, but started rolling d6s and d8s as the bard took controll of the Orb and the weather eased off. The bard now has the Orb and all are impressed by its badass-ness, though I warned them that excessive use might risk invoking the Call of Dagon once again.)</p><p><img src="http://i103.photobucket.com/albums/m123/commonsd/Lands%20of%20Neradia/Froghemoth.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Daern, post: 5222476, member: 81800"] [b]Session 22: The Froghemoth Cometh[/b] This week we wrapped up Shelter from the Storm. After some mucking about with the white monolith (and a vision of Leska), the heroes marched up to the roof and battled the corrupted Druid Sidoneth at the edge of the raging sea! The party was immediately swamped by a rogue wave while Sidoneth cackled madly and worked his Hurricane Orb (on a stand at the edge of the seawall). The Bard tossed out a staggering note to push the druid over the edge and ran up to battle for control of the Orb (small Arcana skill challenge). Sidoneth disappeared for a round, only to be replaced by the Wrath of Dagon, also known as the FROGHEMOTH!!! It was a long long fight, with monsters and heroes getting repeatedly launched into the ocean, but of course they eventually prevailed. Cue the ticker tape parades, feasts and dark tidings of the wars to the north. I used the table posted above for weather effects, but immediately realized I maxed out the encounter a bit. I had them fighting a lvl 13 Elite Controller(Sid), and a level 13 Solo Soldier (FROGHEMOTH). It was very difficult for them to hit and I almost couldn't miss. I juggled this by sort of alternating Sidoneth with the FROGHEMOTH so that when one got pushed over the edge, the other would pop back. Also, I had the FROGHEMOTH attack Sidoneth at one point after the Bard had directed one of the Druid's attacks at the monster. I also lowered both villain's defenses by one. As it was, I still didn't kill or even drop anyone, but all agreed that it was an epic fight. It took the whole session! One thing I was glad I did was make all the hit effects slides and pushes rather than immobilizations and stuns, which mixes it up without being too frustrating. In the end, Sidoneth escaped... Now we move on to the Banquet. I will be fast forwarding quite a bit as I have half a dozen sessions remaining. The heroes will fly directly to Steppenguard, Council it up, clean house, and have a war. Just for clarity, here's the outline of how I'd do the final encounter including some minor adjustments. (I'll try to post the FROGHEMOTH stats sometime if I can). Sidoneth: Elite Controller lvl+3 FROGHEMOTH: Solo Soldier lvl+3 (with lots of slide effects) Hurricane Orb: Complexity 1 skill challenge Heavy Weather Table: (I started out rolling d4s for an effect each round, but started rolling d6s and d8s as the bard took controll of the Orb and the weather eased off. The bard now has the Orb and all are impressed by its badass-ness, though I warned them that excessive use might risk invoking the Call of Dagon once again.) [IMG]http://i103.photobucket.com/albums/m123/commonsd/Lands%20of%20Neradia/Froghemoth.jpg[/IMG] [/QUOTE]
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