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Durn's War of Fire and Ice Campaign Discussion
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<blockquote data-quote="Daern" data-source="post: 5254558" data-attributes="member: 81800"><p><strong>Sessions 27 & 28: Politics and the End Game</strong></p><p></p><p>Its a race to the finish now. We played the last two nights in a row. Last night was full of politics and intrigue as the heroes schemes and persuaded to various dukes and duchesses of Dassen to support their cause while the King recovered from the trauma of Madness. </p><p></p><p>I ruled that the Book of Eight Lands is guarded by a Sphinx who serves as the adviser to the king. The king had not consulted the Book in many weeks, so the heroes took that as their cue to persuade the leaders of Dassen to consult the book/sphinx. This led to some great scenes, including the wilden druid's visit to Lady Dene, an absent minded horticulturist. The druid presented himself as a tree and cast Bloom on the wintery garden, thoroughly impressing the Duchess. </p><p></p><p>Finally, the king did indeed consult the Sphinx and his torment seemed somewhat eased. He made a proclamation to the city that there was a greater threat than Ragesia, that of the return of the Horned God. He called upon heroes to quest against this threat. The players of course volunteered. Then the king called for the gathering of his hosts to march on Duke Gallo, whom he still considered a suspect and traitor.</p><p></p><p>The heroes flew off on the backs of eagles to the entrance to the labyrinth beneath the World Mountain, where Danzig sleeps, imprisoned by the Dreaming Dragon.</p><p></p><p>They entered the Seven Pillared Hall, then the labyrinth beneath. This was a little skill challenge. We ended with a glimpse of the first guardian, the Failed Lord of Winter, a Minotaur Liche who is cursed to guard the prison of his former master.</p><p></p><p>Basically, the campaign has left WOTBS behind at this point and we are looking at two more sessions to wrap up. It will include an epic battle and then a denouement of the story of the War of the Burning Sky. </p><p></p><p>I'm going to use the Keep on the Shadowfell map for the final battle. Danzig's face will be fantastic terrain: Rageblood (choose to attack an ally or take 10 ongoing and crit on 19 or 20; also defiled ground), and energy nodes. Also a bonepile that spawns bone mongrels, a portal to hell spawning Berzerking Minotaur minions, and, of course the Torch stuck in the Eye of the Dreaming Dracoliche (skill challenge to remove)</p></blockquote><p></p>
[QUOTE="Daern, post: 5254558, member: 81800"] [b]Sessions 27 & 28: Politics and the End Game[/b] Its a race to the finish now. We played the last two nights in a row. Last night was full of politics and intrigue as the heroes schemes and persuaded to various dukes and duchesses of Dassen to support their cause while the King recovered from the trauma of Madness. I ruled that the Book of Eight Lands is guarded by a Sphinx who serves as the adviser to the king. The king had not consulted the Book in many weeks, so the heroes took that as their cue to persuade the leaders of Dassen to consult the book/sphinx. This led to some great scenes, including the wilden druid's visit to Lady Dene, an absent minded horticulturist. The druid presented himself as a tree and cast Bloom on the wintery garden, thoroughly impressing the Duchess. Finally, the king did indeed consult the Sphinx and his torment seemed somewhat eased. He made a proclamation to the city that there was a greater threat than Ragesia, that of the return of the Horned God. He called upon heroes to quest against this threat. The players of course volunteered. Then the king called for the gathering of his hosts to march on Duke Gallo, whom he still considered a suspect and traitor. The heroes flew off on the backs of eagles to the entrance to the labyrinth beneath the World Mountain, where Danzig sleeps, imprisoned by the Dreaming Dragon. They entered the Seven Pillared Hall, then the labyrinth beneath. This was a little skill challenge. We ended with a glimpse of the first guardian, the Failed Lord of Winter, a Minotaur Liche who is cursed to guard the prison of his former master. Basically, the campaign has left WOTBS behind at this point and we are looking at two more sessions to wrap up. It will include an epic battle and then a denouement of the story of the War of the Burning Sky. I'm going to use the Keep on the Shadowfell map for the final battle. Danzig's face will be fantastic terrain: Rageblood (choose to attack an ally or take 10 ongoing and crit on 19 or 20; also defiled ground), and energy nodes. Also a bonepile that spawns bone mongrels, a portal to hell spawning Berzerking Minotaur minions, and, of course the Torch stuck in the Eye of the Dreaming Dracoliche (skill challenge to remove) [/QUOTE]
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