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[Dusk] 10 Black Spells.
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<blockquote data-quote="Michael Morris" data-source="post: 638835" data-attributes="member: 87"><p>Black won the contents by a hair.... So let's start drafting spells out for this color for next month.</p><p></p><p><strong>Terror</strong></p><p>Illusion (Phantasm) [Fear, Mind-Affecting]</p><p><strong>Level:</strong> Black 7, Sor/Wiz 8</p><p></p><p>As <em>phantasmal killer</em>, but the damage on a successful fortitude save increases to 6d6, and both saves are made at a -4 penalty.</p><p></p><p></p><p><strong>Persecute</strong></p><p>Enchantment (Metamagic)</p><p><strong>Level:</strong> Black 6</p><p><strong>Components:</strong> V, S, M</p><p><strong>Casting Time:</strong> One action</p><p><strong>Range:</strong> Medium</p><p><strong>Target:</strong> One creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Will negates</p><p><strong>Spell Resistance:</strong> Yes.</p><p></p><p>Choose a color. If the targetted creature fails its will save all spells of the chosen color are lost as if they were not prepared. Bards, sorcerers and other casters who do not prepare spells are immune to this spell.</p><p></p><p><em>Material Component:</em> A strand from a whip.</p><p></p><p></p><p><strong>Sadistic Glee</strong></p><p>Transmutation (Enhancement) [Evil]</p><p><strong>Level:</strong> Black 2, Cleric (Shadrea) 2</p><p><strong>Components:</strong> V, S, DF, Divine</p><p><strong>Casting Time:</strong> One Action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Creature Touched</p><p><strong>Duration:</strong> 1 minute per level</p><p><strong>Saving Throw:</strong> Will negates (harmless)</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>Each time the touched creature kills a living creature he gains a +1 unholy bonus to attack and a +1 unholy bonus to damage for the duration of the spell. The maximum bonus of this spell is +10.</p><p></p><p><em>Divine Component:</em> You must expend a rebuke undead attempt in addition to a spell slot when you cast this spell.</p><p></p><p></p><p><strong>Addle</strong></p><p>Enchantment (Metamagic)</p><p><strong>Level:</strong> Black 1</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> One round</p><p><strong>Range:</strong> Medium</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Will negates</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>You choose a color. The targetted creature must choose a spell of that color and lose the preparation of the spell. You know which spell they chose.</p><p></p><p></p><p><strong>Agonizing Memories</strong></p><p>Enchantment [Evil, Mind-Affecting]</p><p><strong>Level:</strong> Black 4, Clr (Damosi) 6</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> One action</p><p><strong>Range:</strong> Close</p><p><strong>Target:</strong> One creature</p><p><strong>Duration:</strong> 1 round / level (D)</p><p><strong>Saving Throw:</strong> Will negates</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>The subject falls into a coma and recalls his most agonizing memories repeatedly for the duration of the spell. For 1d4 rounds after emerging from the coma the subject will be emotionally distraught and be limited to partial actions.</p><p></p><p></p><p><strong>Dark Banishing</strong></p><p>Abjuartion (Dispel) [Evil]</p><p><strong>Level:</strong> Black 5, Clr (Damosi, Shadrea) 5</p><p><strong>Components:</strong> V, S, Divine</p><p></p><p>As banishing, but this spell has no effect on evil aligned creatures or "black" creatures (those summoned from Sodrea - see the revised description of summon monster I ). Further you must make a rebuke roll and be able to affect the hit dice of the creature(s) you targetted.</p><p></p><p></p><p><strong>Sirrom's Rite</strong></p><p>Enchantment (Metamagic)</p><p><strong>Level:</strong> Black 7, Sor/Wiz 9</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> One round</p><p><strong>Range:</strong> Personal</p><p><strong>Effect:</strong> 60' emanation from the targetted creature or point.</p><p><strong>Duration:</strong> 1 round / level (D)</p><p><strong>Saving Throw:</strong> Will negates (see text)</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>Whenever any other caster casts a prepared spell in the area of effect they must make a saving throw and any applicable spell resistance. If they fail they lose another spell preparation of the same level or higher than the spell they cast.</p><p></p><p>Bards, sorcerers and other spontaneous casters are immune to this spell.</p><p></p><p></p><p><strong>Carnival of Souls</strong></p><p>Necromancy (Spirtual, Healing) [Evil]</p><p><strong>Level:</strong> Black 7, Cleric (Shadrea) 7</p><p><strong>Components:</strong> V, S, Divine x 2</p><p><strong>Casting Time:</strong> One action</p><p><strong>Range:</strong> Personal</p><p><strong>Effect:</strong> 60' emanation.</p><p><strong>Duration:</strong> 1 round / level (D)</p><p></p><p>Whenver a creature dies within the area of effect you are healed 2 hit points per HD of the slain creature.</p><p></p><p><em>Divine Component:</em> You must expend 2 uses of the rebuke undead ability to cast this spell.</p><p></p><p></p><p><strong>Mind Rot</strong></p><p>Enchantment (Metamagic) [Evil]</p><p><strong>Level:</strong> Black 5</p><p><strong>Components:</strong> V, S</p><p></p><p>As Lobotomy (see below), affecting spontaneous casters instead of casters who prepare their spells.</p><p></p><p></p><p><strong>Dark Edict</strong></p><p>Necromancy [Evil]</p><p><strong>Level:</strong> Black 6, Cleric (Damosi) 8</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> One action</p><p><strong>Range:</strong> Personal</p><p><strong>Effect:</strong> 60' emanation.</p><p><strong>Duration:</strong> 1 round / level (D)</p><p><strong>Saving Throw:</strong> Fort 1/2</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>Whenever a white spell is cast in the area of effect, its caster is dealt 2 hit points / level of the spell they cast and you are healed by that amount.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 638835, member: 87"] Black won the contents by a hair.... So let's start drafting spells out for this color for next month. [b]Terror[/b] Illusion (Phantasm) [Fear, Mind-Affecting] [b]Level:[/b] Black 7, Sor/Wiz 8 As [i]phantasmal killer[/i], but the damage on a successful fortitude save increases to 6d6, and both saves are made at a -4 penalty. [b]Persecute[/b] Enchantment (Metamagic) [b]Level:[/b] Black 6 [b]Components:[/b] V, S, M [b]Casting Time:[/b] One action [b]Range:[/b] Medium [b]Target:[/b] One creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Will negates [b]Spell Resistance:[/b] Yes. Choose a color. If the targetted creature fails its will save all spells of the chosen color are lost as if they were not prepared. Bards, sorcerers and other casters who do not prepare spells are immune to this spell. [i]Material Component:[/i] A strand from a whip. [b]Sadistic Glee[/b] Transmutation (Enhancement) [Evil] [b]Level:[/b] Black 2, Cleric (Shadrea) 2 [b]Components:[/b] V, S, DF, Divine [b]Casting Time:[/b] One Action [b]Range:[/b] Touch [b]Target:[/b] Creature Touched [b]Duration:[/b] 1 minute per level [b]Saving Throw:[/b] Will negates (harmless) [b]Spell Resistance:[/b] Yes Each time the touched creature kills a living creature he gains a +1 unholy bonus to attack and a +1 unholy bonus to damage for the duration of the spell. The maximum bonus of this spell is +10. [i]Divine Component:[/i] You must expend a rebuke undead attempt in addition to a spell slot when you cast this spell. [b]Addle[/b] Enchantment (Metamagic) [b]Level:[/b] Black 1 [b]Components:[/b] V, S [b]Casting Time:[/b] One round [b]Range:[/b] Medium [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Will negates [b]Spell Resistance:[/b] Yes You choose a color. The targetted creature must choose a spell of that color and lose the preparation of the spell. You know which spell they chose. [b]Agonizing Memories[/b] Enchantment [Evil, Mind-Affecting] [b]Level:[/b] Black 4, Clr (Damosi) 6 [b]Components:[/b] V, S [b]Casting Time:[/b] One action [b]Range:[/b] Close [b]Target:[/b] One creature [b]Duration:[/b] 1 round / level (D) [b]Saving Throw:[/b] Will negates [b]Spell Resistance:[/b] Yes The subject falls into a coma and recalls his most agonizing memories repeatedly for the duration of the spell. For 1d4 rounds after emerging from the coma the subject will be emotionally distraught and be limited to partial actions. [b]Dark Banishing[/b] Abjuartion (Dispel) [Evil] [b]Level:[/b] Black 5, Clr (Damosi, Shadrea) 5 [b]Components:[/b] V, S, Divine As banishing, but this spell has no effect on evil aligned creatures or "black" creatures (those summoned from Sodrea - see the revised description of summon monster I ). Further you must make a rebuke roll and be able to affect the hit dice of the creature(s) you targetted. [b]Sirrom's Rite[/b] Enchantment (Metamagic) [b]Level:[/b] Black 7, Sor/Wiz 9 [b]Components:[/b] V, S [b]Casting Time:[/b] One round [b]Range:[/b] Personal [b]Effect:[/b] 60' emanation from the targetted creature or point. [b]Duration:[/b] 1 round / level (D) [b]Saving Throw:[/b] Will negates (see text) [b]Spell Resistance:[/b] Yes Whenever any other caster casts a prepared spell in the area of effect they must make a saving throw and any applicable spell resistance. If they fail they lose another spell preparation of the same level or higher than the spell they cast. Bards, sorcerers and other spontaneous casters are immune to this spell. [b]Carnival of Souls[/b] Necromancy (Spirtual, Healing) [Evil] [b]Level:[/b] Black 7, Cleric (Shadrea) 7 [b]Components:[/b] V, S, Divine x 2 [b]Casting Time:[/b] One action [b]Range:[/b] Personal [b]Effect:[/b] 60' emanation. [b]Duration:[/b] 1 round / level (D) Whenver a creature dies within the area of effect you are healed 2 hit points per HD of the slain creature. [i]Divine Component:[/i] You must expend 2 uses of the rebuke undead ability to cast this spell. [b]Mind Rot[/b] Enchantment (Metamagic) [Evil] [b]Level:[/b] Black 5 [b]Components:[/b] V, S As Lobotomy (see below), affecting spontaneous casters instead of casters who prepare their spells. [b]Dark Edict[/b] Necromancy [Evil] [b]Level:[/b] Black 6, Cleric (Damosi) 8 [b]Components:[/b] V, S [b]Casting Time:[/b] One action [b]Range:[/b] Personal [b]Effect:[/b] 60' emanation. [b]Duration:[/b] 1 round / level (D) [b]Saving Throw:[/b] Fort 1/2 [b]Spell Resistance:[/b] Yes Whenever a white spell is cast in the area of effect, its caster is dealt 2 hit points / level of the spell they cast and you are healed by that amount. [/QUOTE]
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