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[Dusk] 10 Black Spells.
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<blockquote data-quote="Michael Morris" data-source="post: 644559" data-attributes="member: 87"><p><strong>More Dark Evil spells ideas...</strong></p><p></p><p><strong>Despondency</strong></p><p>Evocation (Invoke)</p><p><strong>Level:</strong> Black 4, Clr (Damosi) 5</p><p><strong>Components:</strong> V, S, DF</p><p><strong>Casting Time:</strong> One Action</p><p><strong>Range:</strong> Close</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> 1 round / level</p><p><strong>Saving Throw:</strong> Fort Neg.</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>You call upon the divine power of your patron to strike down the strength of your foe. The targetted creature's base attack bonus is set to 0 and its STR score set to 3.</p><p></p><p>This spell counters and is countered by <em>divine power</em></p><p></p><p>This spell can be <em>disenchanted</em></p><p></p><p></p><p><strong>Gloom</strong> *</p><p>Enchantment (Metamagic)</p><p><strong>Level:</strong> Black 3</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> One Action</p><p><strong>Range:</strong> Personal</p><p><strong>Effect:</strong> 120' emenation</p><p><strong>Duration:</strong> 1 minute / level</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>White spells cost 3 more spell points to cast. This spell is not available if spell point rules are not used.</p><p></p><p></p><p><strong>Discordant Dirge</strong></p><p>Enchantment (Metamagic) [Sonic]</p><p><strong>Level:</strong> Black 4, Brd 4</p><p><strong>Components:</strong> V, S, Song</p><p><strong>Casting Time:</strong> One Action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> All who hear within 60'</p><p><strong>Duration:</strong> While Sung</p><p><strong>Saving Throw:</strong> Will Neg. (See Text)</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>While this song plays all other spellcasters who hear it have their spellcasting ability eroded away. On the each round this song is played spell preparationa are lost by all who fail their willpower saving throw. The level(s) of the spell preparations must add up to the number of rounds this song has been heard by the creature. Cantrips count as 1/2 a level for this purpose. A penalty to the willpowers save equal to the number of rounds the song has been played is applied to the roll. Spell resistance is checked only once agains this spell, but willpower saves are made each round the spell is in effect.</p><p></p><p><em>For example, Aron begins play of this song on round 1 of the combat and on that round all spellcasters make their save (which is at a -1 penalty because the song has ran 1 round). On the second round Teresa fails her save and now must drop 2 levels worth of spells - either 4 cantrips, 2 1st level spells or a 2nd level spell. Her save was made at a -2 penalty. If noone stops Aron's song on the third round everyone will save at a -3 penalty.</em></p><p></p><p><em>Song Component:</em> You must use a bardic song ability in addition to the spell slot to cast this spell.</p><p></p><p></p><p><strong>No Rest for the Wicked</strong></p><p>Necromancy [Evil]</p><p><strong>Level:</strong> Black 3, Clr (Shadrea) 4, Sor/Wiz 6</p><p><strong>Components:</strong> V, S </p><p><strong>Casting Time:</strong> One Action</p><p><strong>Range:</strong> Close</p><p><strong>Target:</strong> One or more corpses in range.</p><p><strong>Duration:</strong> 1 round / level</p><p><strong>Saving Throw:</strong> None.</p><p><strong>Spell Resistance:</strong> No.</p><p></p><p>This spell returns unlife to a number of corpses up to twice your level in hit dice. Those corpses must have been previously animated and destroyed via hit point loss on the same day this spell is cast. Corpses that have been utterly destroyed (through fire, disintegration, high level turning, etc.) cannot be restored by this spell. When this spell ends all corpses animated fall disanimate.</p><p></p><p></p><p><strong>Recurring Nightmare</strong></p><p>Enchantment (Charm) [Evil, Mind Affecting]</p><p><strong>Level:</strong> Black 6, Clr (Shadrea) 6, Sor/Wiz 8</p><p><strong>Components:</strong> V, S </p><p><strong>Casting Time:</strong> One Action</p><p><strong>Range:</strong> Close</p><p><strong>Target:</strong> One creature</p><p><strong>Duration:</strong> Permanent</p><p><strong>Saving Throw:</strong> Will Negates.</p><p><strong>Spell Resistance:</strong> Yes.</p><p></p><p>The creature ensorcelled by this spell suffers violent recurring nightmares (hence the name). She gains no benefit from rest or sleep and so cannot naturally heal or regain spell potential.</p><p></p><p>The magic of this evil spell is broken by <em>break enchantment, dispel evil</em>, <em>remove greater curse</em> or more powerful magic. Noticing the spell can be difficult though as it only radiates an aura while the spell is active (i.e. the subject is asleep).</p><p></p><p>Creatures that do not sleep (dragons, elves but not half-elves) are immune to this spell.</p><p></p><p></p><p><strong>Parasitic Bond</strong></p><p>Conjuration (Healing) [Evil]</p><p><strong>Level:</strong> Black 5, Clr (Shadrea) 6</p><p><strong>Components:</strong> V, S, DF</p><p><strong>Casting Time:</strong> One Action</p><p><strong>Range:</strong> Close</p><p><strong>Target:</strong> One creature</p><p><strong>Duration:</strong> 1 hour / level</p><p><strong>Saving Throw:</strong> Fort Negates.</p><p><strong>Spell Resistance:</strong> Yes.</p><p></p><p>When the ensorcelled creature would benefit from magical healing, the spell affects you instead.</p><p></p><p></p><p><strong>Tainted Aether</strong></p><p>Abjuration (Ward) [Evil]</p><p><strong>Level:</strong> Black 5, Sor/Wiz 6</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> One Action</p><p><strong>Range:</strong> Close</p><p><strong>Effect:</strong> 60' radius emenation</p><p><strong>Duration:</strong> 1 hour / level</p><p><strong>Saving Throw:</strong> Fort Negates. (see text)</p><p><strong>Spell Resistance:</strong> Yes (see text)</p><p></p><p>Creatures who enter the area of effect through magic (<em>teleport, dimension door</em> summoning or calling spells etc.) It gains 1 negative energy level. Non-black Summoned creatures are not entitled to a saving throw or spell resistance.</p><p></p><p></p><p><strong>Unnerver</strong></p><p>Enchantment (Metamagic)</p><p><strong>Level:</strong> Black 3, Sor/Wiz 5</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> One Action</p><p><strong>Range:</strong> Medium</p><p><strong>Effect:</strong> 30' radius burst</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Will Negates. </p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>All spellcasters other than you who are caught in the area of effect of this spell must choose a number of spell preparations whose levels add up to twice your level and lose them. Cantrips cost as 1/2 level spells. Bards and sorcerers, who do not prepare spells, are immune.</p><p></p><p></p><p><strong>Victimize</strong></p><p>Necromancy</p><p><strong>Level:</strong> Black 4, Clr (Damosi) 4</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> One Action</p><p><strong>Range:</strong> Special</p><p><strong>Effect:</strong> One or two summoned creatures</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> No. </p><p><strong>Spell Resistance:</strong> None.</p><p></p><p>Choose one or two creatures you have summoned. They die and you are healed the amount of hit points they had.</p><p></p><p></p><p><strong>Subversion</strong></p><p>Necromancy [Death]</p><p><strong>Level:</strong> Black 8</p><p></p><p>As <em>circle of death</em>, but you gain 1 hit point for each hit die slain.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 644559, member: 87"] [b]More Dark Evil spells ideas...[/b] [b]Despondency[/b] Evocation (Invoke) [b]Level:[/b] Black 4, Clr (Damosi) 5 [b]Components:[/b] V, S, DF [b]Casting Time:[/b] One Action [b]Range:[/b] Close [b]Target:[/b] One Creature [b]Duration:[/b] 1 round / level [b]Saving Throw:[/b] Fort Neg. [b]Spell Resistance:[/b] Yes You call upon the divine power of your patron to strike down the strength of your foe. The targetted creature's base attack bonus is set to 0 and its STR score set to 3. This spell counters and is countered by [i]divine power[/i] This spell can be [i]disenchanted[/i] [b]Gloom[/b] * Enchantment (Metamagic) [b]Level:[/b] Black 3 [b]Components:[/b] V, S [b]Casting Time:[/b] One Action [b]Range:[/b] Personal [b]Effect:[/b] 120' emenation [b]Duration:[/b] 1 minute / level [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] No White spells cost 3 more spell points to cast. This spell is not available if spell point rules are not used. [b]Discordant Dirge[/b] Enchantment (Metamagic) [Sonic] [b]Level:[/b] Black 4, Brd 4 [b]Components:[/b] V, S, Song [b]Casting Time:[/b] One Action [b]Range:[/b] Personal [b]Target:[/b] All who hear within 60' [b]Duration:[/b] While Sung [b]Saving Throw:[/b] Will Neg. (See Text) [b]Spell Resistance:[/b] Yes While this song plays all other spellcasters who hear it have their spellcasting ability eroded away. On the each round this song is played spell preparationa are lost by all who fail their willpower saving throw. The level(s) of the spell preparations must add up to the number of rounds this song has been heard by the creature. Cantrips count as 1/2 a level for this purpose. A penalty to the willpowers save equal to the number of rounds the song has been played is applied to the roll. Spell resistance is checked only once agains this spell, but willpower saves are made each round the spell is in effect. [i]For example, Aron begins play of this song on round 1 of the combat and on that round all spellcasters make their save (which is at a -1 penalty because the song has ran 1 round). On the second round Teresa fails her save and now must drop 2 levels worth of spells - either 4 cantrips, 2 1st level spells or a 2nd level spell. Her save was made at a -2 penalty. If noone stops Aron's song on the third round everyone will save at a -3 penalty.[/i] [i]Song Component:[/i] You must use a bardic song ability in addition to the spell slot to cast this spell. [b]No Rest for the Wicked[/b] Necromancy [Evil] [b]Level:[/b] Black 3, Clr (Shadrea) 4, Sor/Wiz 6 [b]Components:[/b] V, S [b]Casting Time:[/b] One Action [b]Range:[/b] Close [b]Target:[/b] One or more corpses in range. [b]Duration:[/b] 1 round / level [b]Saving Throw:[/b] None. [b]Spell Resistance:[/b] No. This spell returns unlife to a number of corpses up to twice your level in hit dice. Those corpses must have been previously animated and destroyed via hit point loss on the same day this spell is cast. Corpses that have been utterly destroyed (through fire, disintegration, high level turning, etc.) cannot be restored by this spell. When this spell ends all corpses animated fall disanimate. [b]Recurring Nightmare[/b] Enchantment (Charm) [Evil, Mind Affecting] [b]Level:[/b] Black 6, Clr (Shadrea) 6, Sor/Wiz 8 [b]Components:[/b] V, S [b]Casting Time:[/b] One Action [b]Range:[/b] Close [b]Target:[/b] One creature [b]Duration:[/b] Permanent [b]Saving Throw:[/b] Will Negates. [b]Spell Resistance:[/b] Yes. The creature ensorcelled by this spell suffers violent recurring nightmares (hence the name). She gains no benefit from rest or sleep and so cannot naturally heal or regain spell potential. The magic of this evil spell is broken by [i]break enchantment, dispel evil[/i], [i]remove greater curse[/i] or more powerful magic. Noticing the spell can be difficult though as it only radiates an aura while the spell is active (i.e. the subject is asleep). Creatures that do not sleep (dragons, elves but not half-elves) are immune to this spell. [b]Parasitic Bond[/b] Conjuration (Healing) [Evil] [b]Level:[/b] Black 5, Clr (Shadrea) 6 [b]Components:[/b] V, S, DF [b]Casting Time:[/b] One Action [b]Range:[/b] Close [b]Target:[/b] One creature [b]Duration:[/b] 1 hour / level [b]Saving Throw:[/b] Fort Negates. [b]Spell Resistance:[/b] Yes. When the ensorcelled creature would benefit from magical healing, the spell affects you instead. [b]Tainted Aether[/b] Abjuration (Ward) [Evil] [b]Level:[/b] Black 5, Sor/Wiz 6 [b]Components:[/b] V, S [b]Casting Time:[/b] One Action [b]Range:[/b] Close [b]Effect:[/b] 60' radius emenation [b]Duration:[/b] 1 hour / level [b]Saving Throw:[/b] Fort Negates. (see text) [b]Spell Resistance:[/b] Yes (see text) Creatures who enter the area of effect through magic ([i]teleport, dimension door[/i] summoning or calling spells etc.) It gains 1 negative energy level. Non-black Summoned creatures are not entitled to a saving throw or spell resistance. [b]Unnerver[/b] Enchantment (Metamagic) [b]Level:[/b] Black 3, Sor/Wiz 5 [b]Components:[/b] V, S [b]Casting Time:[/b] One Action [b]Range:[/b] Medium [b]Effect:[/b] 30' radius burst [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Will Negates. [b]Spell Resistance:[/b] Yes All spellcasters other than you who are caught in the area of effect of this spell must choose a number of spell preparations whose levels add up to twice your level and lose them. Cantrips cost as 1/2 level spells. Bards and sorcerers, who do not prepare spells, are immune. [b]Victimize[/b] Necromancy [b]Level:[/b] Black 4, Clr (Damosi) 4 [b]Components:[/b] V, S [b]Casting Time:[/b] One Action [b]Range:[/b] Special [b]Effect:[/b] One or two summoned creatures [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] No. [b]Spell Resistance:[/b] None. Choose one or two creatures you have summoned. They die and you are healed the amount of hit points they had. [b]Subversion[/b] Necromancy [Death] [b]Level:[/b] Black 8 As [i]circle of death[/i], but you gain 1 hit point for each hit die slain. [/QUOTE]
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