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*Pathfinder & Starfinder
[Dusk] 10 Black Spells.
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<blockquote data-quote="Al" data-source="post: 664721" data-attributes="member: 2486"><p>You just emasculated Feeblemind.</p><p></p><p>If you compare it with Finger of Death, you see that both allow a save, but whilst Feeblemind reduces its opponents to a minimum 3 Int (hence making it only of limited use against e.g. barbarians, beasts and in fact most things will low Will saves), Finger of Death simpy kills them outright.</p><p></p><p>Just to add insult to injury, Feeblemind takes one full round to cast, rather than one action, and can now be reversed with a simple Restoration.</p><p></p><p>The problem with the whole new series of spells is that you start bumping the existing spells all over the place- personally, I think that Feeblemind is a powerful 5th level spell. Yet at 7th, especially as presented here, it is woefully weak.</p><p></p><p>However, rather than simply accept that Persecute is fine at 6th level, let us re-examine it. It is clearly weaker than Dominate at 5th, vastly inferior to Disintegrate at 6th and even weaker than Polymorph at 4th.</p><p></p><p>The 'mind ripper' spells are by no means that powerful. The epic spell in the ELH most derisable was Spell Worm, when a simple Feeblemind was far more effective. Balancing existing spells against house spells is the wrong way round; rather, house spells are to be balanced against the established spells. Persecute is probably legitimate at 4th, at best, for example.</p><p></p><p>The ideas, creativity and flavour text are all very good, and, did I live in your area, I would certainly contemplate playing in the Dusk campaign. Unfortunately, by assigning an arbitrary level to your spells then balancing the PHB ones against them, your balancing methodology leaves something to be desired.</p></blockquote><p></p>
[QUOTE="Al, post: 664721, member: 2486"] You just emasculated Feeblemind. If you compare it with Finger of Death, you see that both allow a save, but whilst Feeblemind reduces its opponents to a minimum 3 Int (hence making it only of limited use against e.g. barbarians, beasts and in fact most things will low Will saves), Finger of Death simpy kills them outright. Just to add insult to injury, Feeblemind takes one full round to cast, rather than one action, and can now be reversed with a simple Restoration. The problem with the whole new series of spells is that you start bumping the existing spells all over the place- personally, I think that Feeblemind is a powerful 5th level spell. Yet at 7th, especially as presented here, it is woefully weak. However, rather than simply accept that Persecute is fine at 6th level, let us re-examine it. It is clearly weaker than Dominate at 5th, vastly inferior to Disintegrate at 6th and even weaker than Polymorph at 4th. The 'mind ripper' spells are by no means that powerful. The epic spell in the ELH most derisable was Spell Worm, when a simple Feeblemind was far more effective. Balancing existing spells against house spells is the wrong way round; rather, house spells are to be balanced against the established spells. Persecute is probably legitimate at 4th, at best, for example. The ideas, creativity and flavour text are all very good, and, did I live in your area, I would certainly contemplate playing in the Dusk campaign. Unfortunately, by assigning an arbitrary level to your spells then balancing the PHB ones against them, your balancing methodology leaves something to be desired. [/QUOTE]
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[Dusk] 10 Black Spells.
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