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Dusk - Balancing Spellcasters without their spells.
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<blockquote data-quote="Philip" data-source="post: 2046734" data-attributes="member: 10993"><p>You called? I have begun a similar task, so I am glad to help out costing spells and discussing color placement! I think I am using roughly the same premise as you do, but I haver never seen your system up close, and am unfamiliar with Dusk (just now browsing the reference from the link you provided). From what you've posted here I gather that my cost system is slightly different.</p><p></p><p>For example, I also make use of (to use the magic terminology) 'colorless' mana that characters gain when they are levelling. Most casters gain colored mana every odd and colorless mana every even level, so that spells cost between 1 and 20 'mana'. Generally 1st lvl core D&D spells cost 1 mana, 2nd lvl spells cost 3 mana etc. I introduced the colorless basically to partially solve the non-stackability of spellcasting and non-spellcasting classes. I can now give fighters colorless mana at certain levels, making them unable to cast spells unless they take a level in a spellcasting class (since all spells require colored mana), but when they do, they get a bigger pool when they do switch, although they are unable to cast strongly affiliated spells (spells costing multiple colored mana). Undoubtely there are also a number of other differences, but I think the basic premises match sufficiently for some mutual assistance.</p></blockquote><p></p>
[QUOTE="Philip, post: 2046734, member: 10993"] You called? I have begun a similar task, so I am glad to help out costing spells and discussing color placement! I think I am using roughly the same premise as you do, but I haver never seen your system up close, and am unfamiliar with Dusk (just now browsing the reference from the link you provided). From what you've posted here I gather that my cost system is slightly different. For example, I also make use of (to use the magic terminology) 'colorless' mana that characters gain when they are levelling. Most casters gain colored mana every odd and colorless mana every even level, so that spells cost between 1 and 20 'mana'. Generally 1st lvl core D&D spells cost 1 mana, 2nd lvl spells cost 3 mana etc. I introduced the colorless basically to partially solve the non-stackability of spellcasting and non-spellcasting classes. I can now give fighters colorless mana at certain levels, making them unable to cast spells unless they take a level in a spellcasting class (since all spells require colored mana), but when they do, they get a bigger pool when they do switch, although they are unable to cast strongly affiliated spells (spells costing multiple colored mana). Undoubtely there are also a number of other differences, but I think the basic premises match sufficiently for some mutual assistance. [/QUOTE]
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