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*Pathfinder & Starfinder
[Dusk, Blue Magic] The Counterspells
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<blockquote data-quote="gpetruc" data-source="post: 750477" data-attributes="member: 2255"><p>Good ! Now spell duels can really happen (I've seen only once someone trying to counterspell in the normal 3ed D&D).</p><p></p><p>Just four comments:</p><p></p><p>1) If cast normally, Force of Will ends when a spell is countered ? or you can counter multiple spells. </p><p>It seems that the first one is the true (also considering what the MtG spell did), but it should be stated more explicitly in the spell description.</p><p></p><p>2) IMHO the mono-colored counterspells should be 2nd level: compared to Dispel Magic they are a bit weak; they are sideboard spells, and probably a sorcerer or bard wouldn't choose one of theese considering how many good 3rd level spells are available.</p><p></p><p>3) Arcane denial was a great MtG card, but   it probably a bit too unrealistic for D&D: the targeted caster "instantly" memorizes a new spell ? even without the spellbook ? </p><p></p><p>(a bit OT)</p><p>4) The rules for resolving spells in D&D are the same as in MtG (that is, with the stack & so on) ? and, expecially, can you cast a quickened spell (and other spells casted as a free action) in response of some other spell ? (otherwise the duels could be a bit less powerful, because apart from Circular Logic only two spells can be cast (one spell and one counter, for example).</p></blockquote><p></p>
[QUOTE="gpetruc, post: 750477, member: 2255"] Good ! Now spell duels can really happen (I've seen only once someone trying to counterspell in the normal 3ed D&D). Just four comments: 1) If cast normally, Force of Will ends when a spell is countered ? or you can counter multiple spells. It seems that the first one is the true (also considering what the MtG spell did), but it should be stated more explicitly in the spell description. 2) IMHO the mono-colored counterspells should be 2nd level: compared to Dispel Magic they are a bit weak; they are sideboard spells, and probably a sorcerer or bard wouldn't choose one of theese considering how many good 3rd level spells are available. 3) Arcane denial was a great MtG card, but it probably a bit too unrealistic for D&D: the targeted caster "instantly" memorizes a new spell ? even without the spellbook ? (a bit OT) 4) The rules for resolving spells in D&D are the same as in MtG (that is, with the stack & so on) ? and, expecially, can you cast a quickened spell (and other spells casted as a free action) in response of some other spell ? (otherwise the duels could be a bit less powerful, because apart from Circular Logic only two spells can be cast (one spell and one counter, for example). [/QUOTE]
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[Dusk, Blue Magic] The Counterspells
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