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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dusk Hindrances revisited.
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<blockquote data-quote="Technik4" data-source="post: 951981" data-attributes="member: 7211"><p>Some thoughts:</p><p></p><p>I think for barbarians losing Uncanny Dodge is not much of a loss, esp if you are only thinking of taking 2 levels of barbarian, losing the UDodge still leaves you with a bigger HD, more skills, Rage, fast movement, and now 1 feat of your choosing. Seems like a good thing to mix with fighter levels. The same applies to the rogue, losing UDodge is worth less than a feat (imo) and that is against the grain of what hindrances are for.</p><p></p><p>In the same vein, making a barbarian lose Fast Movement AND Medium Armor Prof is too much. Fast movement alone is worth 2 WotC feats (Dash taken twice). Furthermore, the monk losing all of his increased speed is much more of a blow, taking away Stunning Strike in addition insures that this Hindrance is too nasty.</p><p></p><p>The armor hindrances are interesting, especially because they do not hinder any multiclassing with monk, wizard, or sorceror (generally speaking). Of course, you may say that multiclass combinations with those classes are weaker inherently, so giving them something back is not necessarily overpowered.</p><p></p><p>Finally the Weakness Hindrance seems wayyy too harsh on most characters. Alternately, the monk can easily afford to give up one of his 3 good saves for a free feat.</p><p></p><p>I have a post on character customization which may shed some light on my own class balancing philosophies.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 951981, member: 7211"] Some thoughts: I think for barbarians losing Uncanny Dodge is not much of a loss, esp if you are only thinking of taking 2 levels of barbarian, losing the UDodge still leaves you with a bigger HD, more skills, Rage, fast movement, and now 1 feat of your choosing. Seems like a good thing to mix with fighter levels. The same applies to the rogue, losing UDodge is worth less than a feat (imo) and that is against the grain of what hindrances are for. In the same vein, making a barbarian lose Fast Movement AND Medium Armor Prof is too much. Fast movement alone is worth 2 WotC feats (Dash taken twice). Furthermore, the monk losing all of his increased speed is much more of a blow, taking away Stunning Strike in addition insures that this Hindrance is too nasty. The armor hindrances are interesting, especially because they do not hinder any multiclassing with monk, wizard, or sorceror (generally speaking). Of course, you may say that multiclass combinations with those classes are weaker inherently, so giving them something back is not necessarily overpowered. Finally the Weakness Hindrance seems wayyy too harsh on most characters. Alternately, the monk can easily afford to give up one of his 3 good saves for a free feat. I have a post on character customization which may shed some light on my own class balancing philosophies. Technik [/QUOTE]
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Dusk Hindrances revisited.
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