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[Dusk] Red Magic
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<blockquote data-quote="Michael Morris" data-source="post: 577177" data-attributes="member: 87"><p><strong>Re: Re: Red Spells up for review</strong></p><p></p><p>Quickly regarding Kindle - it's way too weak to be 3rd level. I'll might explain why later.</p><p></p><p></p><p></p><p>Perhaps. The fact that it is a red spell tags it as being chaotic to begin with.</p><p></p><p><strong>2) I don't reallly get ball lightning. ALL effected then move to hit someone the caster desires and do another 10d6 damage? Do they do that on their turn or right after the spell is cast? What if a rogue passes his save and has evasion does he go? What if someone makes his save and only takes 5d6, can he turn around and dish out 10d6? The mechanics on this one are a little odd, I need a little more clarification. </strong></p><p></p><p>The Ball Lightning acts as soon as any summoned creature acts - in most GM's games this will be on the round after it appears. It could presumably act the instant it appears without affecting the spell's balance.</p><p></p><p>Anyway, the ball lightning appears and deals 10d6 to everyone within 10' of the point where it appears - a reflex save for 1/2. It then moves and attacks a single foe (who may or may not be within 10 ft. of the point where it appeared) and if it hits with its one attack it deals 10d6 damage to that target, fort save for 1/2.</p><p></p><p>If a rogue is within 10' of a ball lightning it could evade the first 10d6 entirely (the part that allows a reflex save) but get hit by the attack for the second10d6 which requires a fort save.</p><p></p><p>Note that if the ball lightning misses it's attack (quite possible against an agile rogue) it still dissapates. It only gets one attack.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 577177, member: 87"] [b]Re: Re: Red Spells up for review[/b] Quickly regarding Kindle - it's way too weak to be 3rd level. I'll might explain why later. Perhaps. The fact that it is a red spell tags it as being chaotic to begin with. [b]2) I don't reallly get ball lightning. ALL effected then move to hit someone the caster desires and do another 10d6 damage? Do they do that on their turn or right after the spell is cast? What if a rogue passes his save and has evasion does he go? What if someone makes his save and only takes 5d6, can he turn around and dish out 10d6? The mechanics on this one are a little odd, I need a little more clarification. [/b] The Ball Lightning acts as soon as any summoned creature acts - in most GM's games this will be on the round after it appears. It could presumably act the instant it appears without affecting the spell's balance. Anyway, the ball lightning appears and deals 10d6 to everyone within 10' of the point where it appears - a reflex save for 1/2. It then moves and attacks a single foe (who may or may not be within 10 ft. of the point where it appeared) and if it hits with its one attack it deals 10d6 damage to that target, fort save for 1/2. If a rogue is within 10' of a ball lightning it could evade the first 10d6 entirely (the part that allows a reflex save) but get hit by the attack for the second10d6 which requires a fort save. Note that if the ball lightning misses it's attack (quite possible against an agile rogue) it still dissapates. It only gets one attack. [/QUOTE]
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