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[Dusk] Red Magic
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<blockquote data-quote="Michael Morris" data-source="post: 588025" data-attributes="member: 87"><p><strong>Great Idea, but some suggestions</strong></p><p></p><p>I like the idea, but there are a couple of quirks. First, on the <em>Dusk</em> site (or any other d20 site for that matter) the proper nouns of MtG are off limits. So nowhere in the spell can Keldon be mentioned. The Carthasanan equivalent is Shun - but even then the open content version of the spell will not mention this location (This is the primary reason why I maintain a seperate section of the site).</p><p></p><p>Anyway, the concept is sound - I love it - but the execution needs some work.</p><p></p><p></p><p></p><p>Fine so far, but I'm inclined not to let a spell like this be open to non-magi at all. I'd also be inclined to drop the levels a bit. An 8th level <em>summon monster</em> can drop - among other things - a 21 HD fire elemental. I'm going to say 7th level since there is no guarantee it will always get to be 20th level and the spell lacks the flexiabilty of a summon monster spell.</p><p></p><p></p><p></p><p>While it might be fine for a magic card to have the attack power of a creature drop as the number of combatants drops, in D&D this could become a logistical nightmare to track. Let's try this wording.</p><p></p><p><em>You summon a warlord, a barbarian with a number of levels equal to the number of combatants within 60' of you at the time you cast this spell to a maximum of 20th level. This barbarian has ability scores of STR 20, DEX 20, CON 20, INT 10, WIS 10, CHR 10 and shares your race. It's only equipment is a flaming burst greatsword +5. When it appears it immediately rages and attacks the foes you designate. If no foes are available it may attack you and your allies or simply return to its home plane (50% chance of either). </em></p></blockquote><p></p>
[QUOTE="Michael Morris, post: 588025, member: 87"] [b]Great Idea, but some suggestions[/b] I like the idea, but there are a couple of quirks. First, on the [i]Dusk[/i] site (or any other d20 site for that matter) the proper nouns of MtG are off limits. So nowhere in the spell can Keldon be mentioned. The Carthasanan equivalent is Shun - but even then the open content version of the spell will not mention this location (This is the primary reason why I maintain a seperate section of the site). Anyway, the concept is sound - I love it - but the execution needs some work. Fine so far, but I'm inclined not to let a spell like this be open to non-magi at all. I'd also be inclined to drop the levels a bit. An 8th level [i]summon monster[/i] can drop - among other things - a 21 HD fire elemental. I'm going to say 7th level since there is no guarantee it will always get to be 20th level and the spell lacks the flexiabilty of a summon monster spell. While it might be fine for a magic card to have the attack power of a creature drop as the number of combatants drops, in D&D this could become a logistical nightmare to track. Let's try this wording. [i]You summon a warlord, a barbarian with a number of levels equal to the number of combatants within 60' of you at the time you cast this spell to a maximum of 20th level. This barbarian has ability scores of STR 20, DEX 20, CON 20, INT 10, WIS 10, CHR 10 and shares your race. It's only equipment is a flaming burst greatsword +5. When it appears it immediately rages and attacks the foes you designate. If no foes are available it may attack you and your allies or simply return to its home plane (50% chance of either). [/i] [/QUOTE]
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