Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Dusk] Red Magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Technik4" data-source="post: 588201" data-attributes="member: 7211"><p><strong>Changes</strong></p><p></p><p>I really had the idea more than the spell construction down, thanks for the help! I like your version much better so we can all just pretend thats what I posted the first time and/or thats how the spell will read forevermore.</p><p></p><p>Sorry about the refs to Magic, Ill leave those out next time. Heres a couple more.</p><p></p><p>Burrowing</p><p>Transmutation </p><p>Level: Sor/Wiz 4, Red 3</p><p>Components: V, S</p><p>Casting Time: One Action</p><p>Range: Personal</p><p>Duration: 10 min/level</p><p>Saving Throw: n/a</p><p>Spell Resistance: n/a</p><p></p><p>Your appearance takes on a dusty quality and you may move beneath any type of solid ground as if you had could Burrow 30ft. You also gain Blindsight 30 feet, though this only applies if you are standing on/in solid ground.</p><p></p><p></p><p>Earthbind</p><p>Enchantment</p><p>Level: Sor/Wiz 5, Red 4</p><p>Components: V, S, M</p><p>Casting Time: One Action</p><p>Range: Long</p><p>Target or Area: Your target must have a capacity for flight either through natural or magical means</p><p>Duration: Instantaneous</p><p>Saving Throw: See Text</p><p>Spell Resistance: See Text</p><p></p><p>You may choose to use Earthbind in one of three ways: suppressing a naturally flying creature's natural flight, dispelling magic flight, or a counterspell.</p><p></p><p>Natural: The entire creature is made too dense to compensate with its natural means of flying. It begins to fall if it is flying or if it is not, it cannot take off. Spell Resistance applies and there is a Fortitude save, though it is at a +2 DC if the target is flying.</p><p></p><p>Magical: This spell attempts to dispel the effect causing flight, consider the dispel roll to be 1d20+1 per caster level (max 20). If the effect comes from an item its properties are suppressed for 10d4 rounds. The dispel roll is at +2 if the target is flying. Spell Resistance does not apply, there is no save.</p><p></p><p>Counterspell: This spell may be used to counter any of the following spells: Feather Fall, Fly, or Wind Walk.</p><p></p><p>Material Component: A small stitched web.</p><p></p><p></p><p>Tunnel Knowledge</p><p>Divination</p><p>Level: Sor/Wiz 5, Red 4</p><p>Components: S</p><p>Casting Time: 1 Action</p><p>Range: Medium</p><p>Duration: 2 rounds</p><p>Saving Throw: None</p><p>Spell Resistance: None</p><p></p><p>You must target a wall whose area is up to one 10ft sq/level or a hemisphere or sphere with a radius of up to to 5 ft/2 caster levels. After casting this spell you are imbued with the exact knowledge of the type of wall, its caster level, its duration, and who cast it (you only learn the name of the caster). On the second round, you may choose to automatically dispel the entire thing or grant yourself immunity to that wall. This spell may also be used to counter any spell with "Wall" in the title, however it has no effect on non-magical walls.</p><p></p><p></p><p>Well, there they are I hope you like them. By the way I think No Quarter and Pandemonium make great spells for battles where the numbers are on your side. I wasnt sure if Earthbind and Tunnel were powerful enough, they are very specific...but it was fun making some non-damaging red spells.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 588201, member: 7211"] [b]Changes[/b] I really had the idea more than the spell construction down, thanks for the help! I like your version much better so we can all just pretend thats what I posted the first time and/or thats how the spell will read forevermore. Sorry about the refs to Magic, Ill leave those out next time. Heres a couple more. Burrowing Transmutation Level: Sor/Wiz 4, Red 3 Components: V, S Casting Time: One Action Range: Personal Duration: 10 min/level Saving Throw: n/a Spell Resistance: n/a Your appearance takes on a dusty quality and you may move beneath any type of solid ground as if you had could Burrow 30ft. You also gain Blindsight 30 feet, though this only applies if you are standing on/in solid ground. Earthbind Enchantment Level: Sor/Wiz 5, Red 4 Components: V, S, M Casting Time: One Action Range: Long Target or Area: Your target must have a capacity for flight either through natural or magical means Duration: Instantaneous Saving Throw: See Text Spell Resistance: See Text You may choose to use Earthbind in one of three ways: suppressing a naturally flying creature's natural flight, dispelling magic flight, or a counterspell. Natural: The entire creature is made too dense to compensate with its natural means of flying. It begins to fall if it is flying or if it is not, it cannot take off. Spell Resistance applies and there is a Fortitude save, though it is at a +2 DC if the target is flying. Magical: This spell attempts to dispel the effect causing flight, consider the dispel roll to be 1d20+1 per caster level (max 20). If the effect comes from an item its properties are suppressed for 10d4 rounds. The dispel roll is at +2 if the target is flying. Spell Resistance does not apply, there is no save. Counterspell: This spell may be used to counter any of the following spells: Feather Fall, Fly, or Wind Walk. Material Component: A small stitched web. Tunnel Knowledge Divination Level: Sor/Wiz 5, Red 4 Components: S Casting Time: 1 Action Range: Medium Duration: 2 rounds Saving Throw: None Spell Resistance: None You must target a wall whose area is up to one 10ft sq/level or a hemisphere or sphere with a radius of up to to 5 ft/2 caster levels. After casting this spell you are imbued with the exact knowledge of the type of wall, its caster level, its duration, and who cast it (you only learn the name of the caster). On the second round, you may choose to automatically dispel the entire thing or grant yourself immunity to that wall. This spell may also be used to counter any spell with "Wall" in the title, however it has no effect on non-magical walls. Well, there they are I hope you like them. By the way I think No Quarter and Pandemonium make great spells for battles where the numbers are on your side. I wasnt sure if Earthbind and Tunnel were powerful enough, they are very specific...but it was fun making some non-damaging red spells. Technik [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Dusk] Red Magic
Top