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[Dusk] The Clan Sorcerer Prestige Class
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<blockquote data-quote="Technik4" data-source="post: 679343" data-attributes="member: 7211"><p><strong>I like</strong></p><p></p><p>I think the spellcasting progression is much better now, I only have reservations about some of the clan abilities and spell lists:</p><p></p><p>I think Almdari got the worst of the deal. While I'm sure it is nice to know every summoning spell possible, it seems like they are getting the short end of the stick. Their secret is only to add 1 minute duration to a summoning spell, and especially at high levels, this ability is rather useless. I mean, when your summoned creature only stays around for 16 rounds, turning that into 26 isnt that big of a deal. I see it being powerful at the early levels, as turning 5 rounds into 15 rounds is pretty cool. So maybe it is balanced, but too weak towards the end. </p><p></p><p>After all the evokers (Hishrajel) still get bigger dice on their spells (and I think magic missle should not be on their list, maybe burning hands. 1d6+2 x 5 = best first level spell ever, essentially its a fireball that only does 5d6+10, but its first level). Jalantra Vardo can essentially add +4 DC to any spell on their list once per day, which is huge, at low and high levels (esp since their spells are the save or be screwed variety...a heightened feeblemind with +4 DC and vs a wizard is almost an auto succeed for this clan).</p><p></p><p>Rishdal's abilities never wane either. They almost get 2 abilities, since they can spontaneously add silent or still AND once per day can negate the +1 spell slot requirement. This clan was my first choice, based on the cool factor. Sandri is also in the not-so-great boat, scrying attempts are usually easier than taking pie from an orc, so the +4 is sortof irrelevant, not to mention if you are in this clan you are probably taking scry anyway, you are unlikely to fail at knowing if someone is scrying on you just because your scry is good enough, so the +10 is also sort of redundant.</p><p></p><p>I think it would be neat if each clan had one metamagic they could add spontaneously, and that that very metamagic be the only required metamagic to join. The required skills would vary by clan, but something like:</p><p></p><p>Hishrajel- Intimidate 3 ranks, Empower Spell</p><p>Jalantra Vardo- Diplomacy 3 ranks, Extend Spell</p><p>Clan Almdari- Knowledge (Planes) 3 ranks, Extend Spell</p><p>Clan Rishdal- Bluff 3 ranks, Still or Silent Spell</p><p>Clan Sandri- Gather Information 3 ranks, Enlarge Spell</p><p></p><p>Thereafter joining a clan, you may use the clan metamagic spontaneously and the required skill is on your class list. I would offer an advanced secret to each clan at 8 or 9th level as such:</p><p></p><p>Hishrajel- Greater Empower and Maximize may be used spontaneously</p><p>Janatra Vardo- Heighten and Quicken may be used spontaneously</p><p>Clan Almdari- Quicken and Combine* may be used spontaneously</p><p>Clan Rishdal- Still or Silent (whichever wasnt chosen) and Heighten may be used spontaneously</p><p>Clan Sandri- Extend and Quicken may be used sponatneously</p><p></p><p>* Combine- This metamagic may only be used with spells that have multiple versions, for instance Summon Monster X. You may substitute any number of lower level slots to make a higher level slot, you must still be able to cast the spell however. For instance you may combine 2 1st level Summon Monster 1 Spells to csat a Summon Monster 2 spell. </p><p></p><p>Ive got some more ideas but need to run.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 679343, member: 7211"] [b]I like[/b] I think the spellcasting progression is much better now, I only have reservations about some of the clan abilities and spell lists: I think Almdari got the worst of the deal. While I'm sure it is nice to know every summoning spell possible, it seems like they are getting the short end of the stick. Their secret is only to add 1 minute duration to a summoning spell, and especially at high levels, this ability is rather useless. I mean, when your summoned creature only stays around for 16 rounds, turning that into 26 isnt that big of a deal. I see it being powerful at the early levels, as turning 5 rounds into 15 rounds is pretty cool. So maybe it is balanced, but too weak towards the end. After all the evokers (Hishrajel) still get bigger dice on their spells (and I think magic missle should not be on their list, maybe burning hands. 1d6+2 x 5 = best first level spell ever, essentially its a fireball that only does 5d6+10, but its first level). Jalantra Vardo can essentially add +4 DC to any spell on their list once per day, which is huge, at low and high levels (esp since their spells are the save or be screwed variety...a heightened feeblemind with +4 DC and vs a wizard is almost an auto succeed for this clan). Rishdal's abilities never wane either. They almost get 2 abilities, since they can spontaneously add silent or still AND once per day can negate the +1 spell slot requirement. This clan was my first choice, based on the cool factor. Sandri is also in the not-so-great boat, scrying attempts are usually easier than taking pie from an orc, so the +4 is sortof irrelevant, not to mention if you are in this clan you are probably taking scry anyway, you are unlikely to fail at knowing if someone is scrying on you just because your scry is good enough, so the +10 is also sort of redundant. I think it would be neat if each clan had one metamagic they could add spontaneously, and that that very metamagic be the only required metamagic to join. The required skills would vary by clan, but something like: Hishrajel- Intimidate 3 ranks, Empower Spell Jalantra Vardo- Diplomacy 3 ranks, Extend Spell Clan Almdari- Knowledge (Planes) 3 ranks, Extend Spell Clan Rishdal- Bluff 3 ranks, Still or Silent Spell Clan Sandri- Gather Information 3 ranks, Enlarge Spell Thereafter joining a clan, you may use the clan metamagic spontaneously and the required skill is on your class list. I would offer an advanced secret to each clan at 8 or 9th level as such: Hishrajel- Greater Empower and Maximize may be used spontaneously Janatra Vardo- Heighten and Quicken may be used spontaneously Clan Almdari- Quicken and Combine* may be used spontaneously Clan Rishdal- Still or Silent (whichever wasnt chosen) and Heighten may be used spontaneously Clan Sandri- Extend and Quicken may be used sponatneously * Combine- This metamagic may only be used with spells that have multiple versions, for instance Summon Monster X. You may substitute any number of lower level slots to make a higher level slot, you must still be able to cast the spell however. For instance you may combine 2 1st level Summon Monster 1 Spells to csat a Summon Monster 2 spell. Ive got some more ideas but need to run. Technik [/QUOTE]
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[Dusk] The Clan Sorcerer Prestige Class
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