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[Dusk] The spell point system
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<blockquote data-quote="Oni" data-source="post: 752712" data-attributes="member: 380"><p>The change to druids seems kind of odd, druids get a lot more special abilities than the cleric, and this change potentiall makes them better healers by virtue of having more spellpoints. </p><p></p><p>Your purposed changes to wizards also seem a tad odd. It creates extra bookkeeping. It seem weird to be able to run out of spells and still have spell points left, since the spells disappear anyway seems like you may as well use the slot system. Lastly while a sorcerer with counter spell could have pretty much shut down a wizard before now it even easier since they lose the spell when it's cast.</p><p></p><p></p><p>[edit: Also combining the weakness of the slot system (i.e. losing the spell) with the weakness of the spell point system (fewer spells per day, or significantly weaker ones) it's a double whammy against wizards. As you point out under the slot system a wizard would gain the equivalent of a great deal more spell points. I think you may be looking at a significant balance problem here.]</p></blockquote><p></p>
[QUOTE="Oni, post: 752712, member: 380"] The change to druids seems kind of odd, druids get a lot more special abilities than the cleric, and this change potentiall makes them better healers by virtue of having more spellpoints. Your purposed changes to wizards also seem a tad odd. It creates extra bookkeeping. It seem weird to be able to run out of spells and still have spell points left, since the spells disappear anyway seems like you may as well use the slot system. Lastly while a sorcerer with counter spell could have pretty much shut down a wizard before now it even easier since they lose the spell when it's cast. [edit: Also combining the weakness of the slot system (i.e. losing the spell) with the weakness of the spell point system (fewer spells per day, or significantly weaker ones) it's a double whammy against wizards. As you point out under the slot system a wizard would gain the equivalent of a great deal more spell points. I think you may be looking at a significant balance problem here.] [/QUOTE]
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[Dusk] The spell point system
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