Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Dusk] The spell point system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gpetruc" data-source="post: 755604" data-attributes="member: 2255"><p><strong>A few math</strong></p><p></p><p>I've thought a bit about the "level shifting problem" (the fact that with spell points a caster might use them to cast only higher level spells, but many of them)</p><p></p><p>Starting from Eldorian's idea of a 5 round combat, and that he casts 4 spells (he's also got magic items such as scrolls/wands).</p><p>Let's suppose the spellcaster has two options:</p><p>1) cast always his highest level spells (for example all 7th level spells)</p><p>2) cast spells between max and max -3</p><p>(for example one 7th, one 6th, one 5th and one 4th)</p><p></p><p>We'd like that in option 1 the caster should not be able to cast 4x 7th level spells, but less (let's say between 2 and 3).</p><p>Balancing this "scaling" factor is the point.</p><p></p><p>If we want to have higher level spells to be more expensive (and so have the price go up very quickly, for example geometrically). In this case we have that low level spells will be nearly free for high level casters (that will result in wizards always flying, invisible & buffed up).</p><p>Instead, if we want a cost that increases more slowly (for example linearly in the spell level) it will result that at higher levels there is very few difference between different spell levels (a 9th level spell will cost about as an 8th or 7th level one)</p><p></p><p>Now, after tinkering a bit with numbers, i came with this cost progression:</p><p>Lvl 0: 1</p><p>Lvl 1: 3</p><p>Lvl 2: 6</p><p>Lvl 3: 10</p><p>Lvl 4: 15</p><p>Lvl 5: 20</p><p>Lvl 6: 25</p><p>Lvl 7: 30</p><p>Lvl 8: 40</p><p>Lvl 9: 50</p><p></p><p>In this way the "scaling" factor is always a litle less than 3. (I'd prefered 2.5, but the costs were going up too quickly)</p><p></p><p>Then, to determine the spell points a wizard should have (including those coming from the bonus), we'll consider to use all them up in 4 encounters, casting 4 spells each (of levels scaling down)</p><p>This is something less than what a sorcerer could cast (without spells from bonus cha)</p><p>We can consider a number of bonus points equal to about 25% of the total.</p><p>Then let's reduce a little the spell points at the higher level because at high levels spellcasters are already very powerfull</p><p></p><p>Finally, these are the sorcerer base spell points:</p><p>lvl 1: 10 </p><p>lvl 2: 20 (go up by +10)</p><p>lvl 3: 30</p><p>lvl 4: 40 (go up by +20)</p><p>lvl 5: 60</p><p>lvl 6: 80 </p><p>lvl 7: 100 (go up by +25)</p><p>lvl 8: 125</p><p>lvl 9: 150</p><p>lvl 10: 180 (go up by +30)</p><p>lvl 11: 210</p><p>lvl 12: 240</p><p>lvl 13: 270</p><p>lvl 14: 300</p><p>lvl 15: 330</p><p>lvl 16: 360</p><p>lvl 17: 390</p><p>lvl 18: 420</p><p>lvl 19: 450</p><p>lvl 20: 480</p><p></p><p>And the bonus spell points are equal to Cha bonus x level.</p><p></p><p>For the wizard I'd reduce them by one third (because he's got more spells known. Now wizard memorizes the same number of spells but does not loose memorizations) </p><p></p><p>For the problem of spells scaling in power with level, this is another issue, but I won't try to fix it tonight (maybe tomorrow)</p><p></p><p>Note that another idea to reduce the abuse of higher level spells is to add some kind of fatigue in spellcasting (with a check that scales with level drastically). But now I was trying to keep it simple.</p></blockquote><p></p>
[QUOTE="gpetruc, post: 755604, member: 2255"] [b]A few math[/b] I've thought a bit about the "level shifting problem" (the fact that with spell points a caster might use them to cast only higher level spells, but many of them) Starting from Eldorian's idea of a 5 round combat, and that he casts 4 spells (he's also got magic items such as scrolls/wands). Let's suppose the spellcaster has two options: 1) cast always his highest level spells (for example all 7th level spells) 2) cast spells between max and max -3 (for example one 7th, one 6th, one 5th and one 4th) We'd like that in option 1 the caster should not be able to cast 4x 7th level spells, but less (let's say between 2 and 3). Balancing this "scaling" factor is the point. If we want to have higher level spells to be more expensive (and so have the price go up very quickly, for example geometrically). In this case we have that low level spells will be nearly free for high level casters (that will result in wizards always flying, invisible & buffed up). Instead, if we want a cost that increases more slowly (for example linearly in the spell level) it will result that at higher levels there is very few difference between different spell levels (a 9th level spell will cost about as an 8th or 7th level one) Now, after tinkering a bit with numbers, i came with this cost progression: Lvl 0: 1 Lvl 1: 3 Lvl 2: 6 Lvl 3: 10 Lvl 4: 15 Lvl 5: 20 Lvl 6: 25 Lvl 7: 30 Lvl 8: 40 Lvl 9: 50 In this way the "scaling" factor is always a litle less than 3. (I'd prefered 2.5, but the costs were going up too quickly) Then, to determine the spell points a wizard should have (including those coming from the bonus), we'll consider to use all them up in 4 encounters, casting 4 spells each (of levels scaling down) This is something less than what a sorcerer could cast (without spells from bonus cha) We can consider a number of bonus points equal to about 25% of the total. Then let's reduce a little the spell points at the higher level because at high levels spellcasters are already very powerfull Finally, these are the sorcerer base spell points: lvl 1: 10 lvl 2: 20 (go up by +10) lvl 3: 30 lvl 4: 40 (go up by +20) lvl 5: 60 lvl 6: 80 lvl 7: 100 (go up by +25) lvl 8: 125 lvl 9: 150 lvl 10: 180 (go up by +30) lvl 11: 210 lvl 12: 240 lvl 13: 270 lvl 14: 300 lvl 15: 330 lvl 16: 360 lvl 17: 390 lvl 18: 420 lvl 19: 450 lvl 20: 480 And the bonus spell points are equal to Cha bonus x level. For the wizard I'd reduce them by one third (because he's got more spells known. Now wizard memorizes the same number of spells but does not loose memorizations) For the problem of spells scaling in power with level, this is another issue, but I won't try to fix it tonight (maybe tomorrow) Note that another idea to reduce the abuse of higher level spells is to add some kind of fatigue in spellcasting (with a check that scales with level drastically). But now I was trying to keep it simple. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Dusk] The spell point system
Top