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[Dusk] The spell point system
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<blockquote data-quote="gpetruc" data-source="post: 763705" data-attributes="member: 2255"><p>Ok. Some This should be my the third (and hopefully last) try.</p><p>I first determined the cost for each spell high enough to make level shifting upwards costly.</p><p>I gave the sorceror a number of spellpoints enough to cast 4 spells of the four higher levels a caster can cast. (In this way, casting four spells every encounter, that is a little less than 1 spell/round he uses up all of them in 4 encounters). </p><p>Then I made the cost so that instead of casting 4 spells of each of those 4 levels you can cast no more than 9 or 10 spells of your highest level. (reducing this to 8 would have casting cost rising too quickly, doubling at each level)</p><p></p><p>With this number of spell points is about 2/3 of the spells that a sorcerer would be able to cast (without cha bonus)</p><p></p><p>I've still to find out something to do to fix the (2) problem.</p><p>Also I'll have to figure out how (and if) give bonus power points based on high cha/int.</p><p></p><p>Probably I'd go like this: bonuses on spell known (sorceror) / memorized spells (wizard), and no spell point bonus (easier to balance)</p><p></p><p>Here are the numbers</p><p>Spell cost:</p><p>Lvl 0: 1</p><p>Lvl 1: 3</p><p>Lvl 2: 6</p><p>Lvl 3: 10</p><p>Lvl 4: 15</p><p>Lvl 5: 20</p><p>Lvl 6: 30</p><p>Lvl 7: 40</p><p>Lvl 8: 60</p><p>Lvl 9: 90</p><p></p><p>Spell points (sorceror / wizard)</p><p>Lvl 1: 10 / 8</p><p>Lvl 2: 15 / 10 </p><p>Lvl 3: 25 / 20</p><p>Lvl 4: 40 / 30</p><p>Lvl 5: 60 / 45</p><p>Lvl 6: 80 / 60</p><p>Lvl 7: 100 / 75</p><p>Lvl 8: 130 / 100</p><p>Lvl 9: 160 / 120</p><p>Lvl 10: 200 / 150</p><p>Lvl 11: 250 / 180</p><p>Lvl 12: 300 / 230</p><p>Lvl 13: 370 / 280</p><p>Lvl 14: 440 / 330</p><p>Lvl 15: 500 / 380</p><p>Lvl 16: 600 / 450</p><p>Lvl 17: 700 / 520</p><p>Lvl 18: 800 / 600</p><p>Lvl 19: 900 / 675</p><p>Lvl 20: 1000 / 750</p><p></p><p>For the other rules: </p><p>Sorcerers can apply metamagic on the fly (no time increase) and get bonus known spells by cha.</p><p>(maybe I'll also give metamagic but not item-creation feats at level 5, 10, 15, 20)</p><p></p><p>Wizards (that have 75% of the sorcerer spellpoints) keep spells on the spellbook, memorize them (with the normal 3E rules, using int bonus) but when a spell is cast the memorization is not. Applying metamagic requires to prepare the spell with the metamagic (and so if you want to be able to cast both <em>fireball</em> and <em>empowered fireball</em> you must memorize the two).</p><p></p><p>What do you think ?</p><p></p><p>Otherwise I'll try with a simpler scale (using 2 x (or 3 x ?) spell level + 1 to raise caster by one above the minimum) a bit like a pison.</p><p></p><p>I'd like to avoid adding other rules for now (maybe later we could all make some advanced spellpoint rules with some mechanic such as casting checks or fatigue)</p></blockquote><p></p>
[QUOTE="gpetruc, post: 763705, member: 2255"] Ok. Some This should be my the third (and hopefully last) try. I first determined the cost for each spell high enough to make level shifting upwards costly. I gave the sorceror a number of spellpoints enough to cast 4 spells of the four higher levels a caster can cast. (In this way, casting four spells every encounter, that is a little less than 1 spell/round he uses up all of them in 4 encounters). Then I made the cost so that instead of casting 4 spells of each of those 4 levels you can cast no more than 9 or 10 spells of your highest level. (reducing this to 8 would have casting cost rising too quickly, doubling at each level) With this number of spell points is about 2/3 of the spells that a sorcerer would be able to cast (without cha bonus) I've still to find out something to do to fix the (2) problem. Also I'll have to figure out how (and if) give bonus power points based on high cha/int. Probably I'd go like this: bonuses on spell known (sorceror) / memorized spells (wizard), and no spell point bonus (easier to balance) Here are the numbers Spell cost: Lvl 0: 1 Lvl 1: 3 Lvl 2: 6 Lvl 3: 10 Lvl 4: 15 Lvl 5: 20 Lvl 6: 30 Lvl 7: 40 Lvl 8: 60 Lvl 9: 90 Spell points (sorceror / wizard) Lvl 1: 10 / 8 Lvl 2: 15 / 10 Lvl 3: 25 / 20 Lvl 4: 40 / 30 Lvl 5: 60 / 45 Lvl 6: 80 / 60 Lvl 7: 100 / 75 Lvl 8: 130 / 100 Lvl 9: 160 / 120 Lvl 10: 200 / 150 Lvl 11: 250 / 180 Lvl 12: 300 / 230 Lvl 13: 370 / 280 Lvl 14: 440 / 330 Lvl 15: 500 / 380 Lvl 16: 600 / 450 Lvl 17: 700 / 520 Lvl 18: 800 / 600 Lvl 19: 900 / 675 Lvl 20: 1000 / 750 For the other rules: Sorcerers can apply metamagic on the fly (no time increase) and get bonus known spells by cha. (maybe I'll also give metamagic but not item-creation feats at level 5, 10, 15, 20) Wizards (that have 75% of the sorcerer spellpoints) keep spells on the spellbook, memorize them (with the normal 3E rules, using int bonus) but when a spell is cast the memorization is not. Applying metamagic requires to prepare the spell with the metamagic (and so if you want to be able to cast both [i]fireball[/i] and [i]empowered fireball[/i] you must memorize the two). What do you think ? Otherwise I'll try with a simpler scale (using 2 x (or 3 x ?) spell level + 1 to raise caster by one above the minimum) a bit like a pison. I'd like to avoid adding other rules for now (maybe later we could all make some advanced spellpoint rules with some mechanic such as casting checks or fatigue) [/QUOTE]
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