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[Dusk] The spells of Yarenic Implasker
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<blockquote data-quote="Michael Morris" data-source="post: 601924" data-attributes="member: 87"><p>Few wizards name's echo down through the centuries like Yarenic. This maddened red magi was the leader of the forces of Imlocrin during the Schism War, and after their defeat upon the plains of Euradalye he went into hiding, slowly mutating the plains into the baked hell that is the Blood Sea. It is said that somewhere upon the desert he plots his revenge against his foe that day on the plains, Sirromandu - who is now Sirrom the Necromancer.</p><p></p><p></p><p>Yarenic's Bloody Flame</p><p>Necromancy [Fire]</p><p>Level: Red 4</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Medium</p><p>Effect: 60' radius</p><p>Duration: 1 round / level</p><p>Saving Throw: Fort 1/2</p><p>Spell Resistance: Yes</p><p></p><p>When blood is exposed to the air in the area of this spell it catches on fire. Hence weapons that cause open wounds (slashing or piercing) deal an extra 1d8 points of damage (fort save for half). A creature suffering from any blood loss effect (such as from a <em>sword of wounding</em>) suffers an extra 1d8 points of damage (fort save for half) and then the wounding effect is ended by the wound becoming caterized. A creature whose body includes exposed blood is dealt 10d6 points of damage each round it remains in the area of effect of this spell. Any creature that does not bleed is unaffected by this spell.</p><p></p><p></p><p>Yarenic's Firebolts</p><p>Evocation [Fire]</p><p>Level: Red 2, Sor/Wiz 2</p><p></p><p>As magic missile, but the bolts are composed of fire and unattended objects struck by them must make a fortitude save or catch afire.</p><p></p><p></p><p>Yarenic's Permission</p><p>Evocation [Fire]</p><p>Level: Red 4, Sor/Wiz 5</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Close</p><p>Target: 1 creature</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p></p><p>You must ready an action to employ this spell, and as with counterspell you employ it in response to another caster using a spell. The caster of that spell is then presented a stark choice - abandon their spell midcasting (effectively countering it), or be dealt 10d6 points of fire damage immediately after they complete their spell.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 601924, member: 87"] Few wizards name's echo down through the centuries like Yarenic. This maddened red magi was the leader of the forces of Imlocrin during the Schism War, and after their defeat upon the plains of Euradalye he went into hiding, slowly mutating the plains into the baked hell that is the Blood Sea. It is said that somewhere upon the desert he plots his revenge against his foe that day on the plains, Sirromandu - who is now Sirrom the Necromancer. Yarenic's Bloody Flame Necromancy [Fire] Level: Red 4 Components: V, S Casting Time: 1 action Range: Medium Effect: 60' radius Duration: 1 round / level Saving Throw: Fort 1/2 Spell Resistance: Yes When blood is exposed to the air in the area of this spell it catches on fire. Hence weapons that cause open wounds (slashing or piercing) deal an extra 1d8 points of damage (fort save for half). A creature suffering from any blood loss effect (such as from a [i]sword of wounding[/i]) suffers an extra 1d8 points of damage (fort save for half) and then the wounding effect is ended by the wound becoming caterized. A creature whose body includes exposed blood is dealt 10d6 points of damage each round it remains in the area of effect of this spell. Any creature that does not bleed is unaffected by this spell. Yarenic's Firebolts Evocation [Fire] Level: Red 2, Sor/Wiz 2 As magic missile, but the bolts are composed of fire and unattended objects struck by them must make a fortitude save or catch afire. Yarenic's Permission Evocation [Fire] Level: Red 4, Sor/Wiz 5 Components: V, S Casting Time: 1 action Range: Close Target: 1 creature Duration: Instantaneous Saving Throw: None Spell Resistance: Yes You must ready an action to employ this spell, and as with counterspell you employ it in response to another caster using a spell. The caster of that spell is then presented a stark choice - abandon their spell midcasting (effectively countering it), or be dealt 10d6 points of fire damage immediately after they complete their spell. [/QUOTE]
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[Dusk] The spells of Yarenic Implasker
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