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Dusk: The World of Carthasana
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<blockquote data-quote="Michael Morris" data-source="post: 6003536" data-attributes="member: 87"><p>I could look at Mutants & Masterminds I suppose for idea mining. When the group plays superhero games we use Savage Worlds (Necessary Evil).</p><p></p><p>I'm building a system. Please stop posting to suggest I use Pet (toolbox) System X instead. I'm not adverse to idea mining (I'm taking a couple of ideas from 5e I like, a few from 4e that I liked for example) but the end result should be something on its own.</p><p></p><p></p><p>Now, continuing on from the first post, spellcasting. My plan here is to tone down spells and spellcasters first, then bring the martial classes up to that par. Let's start by looking at the spell progression...</p><p></p><p>[code]</p><p>Chr -- Spell Slots available --</p><p>Lvl 1 2 3 4 5 6 7 8 9 10 11</p><p>1 1 - - - - - - - - - -</p><p>2 2 - - - - - - - - - -</p><p>3 2 1 - - - - - - - - -</p><p>4 3 1 - - - - - - - - -</p><p>5 3 2 - - - - - - - - -</p><p>6 3 2 1 - - - - - - - -</p><p>7 3 3 1 - - - - - - - -</p><p>8 3 3 2 - - - - - - - -</p><p>9 3 3 2 1 - - - - - - -</p><p>10 2 3 3 1 - - - - - - -</p><p>11 1 3 3 2 - - - - - - -</p><p>12 1 2 3 2 1 - - - - - -</p><p>13 - 2 3 2 2 - - - - - -</p><p>14 - 1 3 3 2 - - - - - -</p><p>15 - 1 2 3 2 1 - - - - -</p><p>16 - - 2 3 2 2 - - - - -</p><p>17 - - 1 3 3 2 - - - - -</p><p>18 - - 1 2 3 2 1 - - - -</p><p>19 - - - 2 3 2 2 - - - -</p><p>20 - - - 1 3 3 2 - - - -</p><p>21 - - - 1 2 3 2 1 - - -</p><p>22 - - - - 2 3 2 2 - - -</p><p>23 - - - - 1 3 3 2 - - -</p><p>24 - - - - 1 2 3 2 1 - -</p><p>25 - - - - - 2 3 2 2 - -</p><p>26 - - - - - 1 3 3 2 - -</p><p>27 - - - - - 1 2 3 2 1 -</p><p>28 - - - - - - 2 3 2 2 -</p><p>29 - - - - - - 1 3 3 2 -</p><p>30 - - - - - - 1 2 3 2 1</p><p>[/code]It is at 9th level that a character hits the maximum number of different spells they can have at a time - 9. Beyond that level the slots start migrating up with lower level slots disappearing as higher level slots take their place.</p><p></p><p>Level dependent variables of spells now worry about the spell slot they are cast from. This should stop the linear warrior / quadratic wizard problem. Metamagic feats will be much more commonplace as well as spells have a variety of ways to grow in power as their level increases. Ideally just chocking on damage dice won't be the way they grow.</p><p></p><p>Note also the progression is slowed such that 9th level spells don't show up until 24th level. While there are 10th and 11th level slots, the highest level spells remain 9th - those slots are for enhanced 9th level spells.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 6003536, member: 87"] I could look at Mutants & Masterminds I suppose for idea mining. When the group plays superhero games we use Savage Worlds (Necessary Evil). I'm building a system. Please stop posting to suggest I use Pet (toolbox) System X instead. I'm not adverse to idea mining (I'm taking a couple of ideas from 5e I like, a few from 4e that I liked for example) but the end result should be something on its own. Now, continuing on from the first post, spellcasting. My plan here is to tone down spells and spellcasters first, then bring the martial classes up to that par. Let's start by looking at the spell progression... [code] Chr -- Spell Slots available -- Lvl 1 2 3 4 5 6 7 8 9 10 11 1 1 - - - - - - - - - - 2 2 - - - - - - - - - - 3 2 1 - - - - - - - - - 4 3 1 - - - - - - - - - 5 3 2 - - - - - - - - - 6 3 2 1 - - - - - - - - 7 3 3 1 - - - - - - - - 8 3 3 2 - - - - - - - - 9 3 3 2 1 - - - - - - - 10 2 3 3 1 - - - - - - - 11 1 3 3 2 - - - - - - - 12 1 2 3 2 1 - - - - - - 13 - 2 3 2 2 - - - - - - 14 - 1 3 3 2 - - - - - - 15 - 1 2 3 2 1 - - - - - 16 - - 2 3 2 2 - - - - - 17 - - 1 3 3 2 - - - - - 18 - - 1 2 3 2 1 - - - - 19 - - - 2 3 2 2 - - - - 20 - - - 1 3 3 2 - - - - 21 - - - 1 2 3 2 1 - - - 22 - - - - 2 3 2 2 - - - 23 - - - - 1 3 3 2 - - - 24 - - - - 1 2 3 2 1 - - 25 - - - - - 2 3 2 2 - - 26 - - - - - 1 3 3 2 - - 27 - - - - - 1 2 3 2 1 - 28 - - - - - - 2 3 2 2 - 29 - - - - - - 1 3 3 2 - 30 - - - - - - 1 2 3 2 1 [/code]It is at 9th level that a character hits the maximum number of different spells they can have at a time - 9. Beyond that level the slots start migrating up with lower level slots disappearing as higher level slots take their place. Level dependent variables of spells now worry about the spell slot they are cast from. This should stop the linear warrior / quadratic wizard problem. Metamagic feats will be much more commonplace as well as spells have a variety of ways to grow in power as their level increases. Ideally just chocking on damage dice won't be the way they grow. Note also the progression is slowed such that 9th level spells don't show up until 24th level. While there are 10th and 11th level slots, the highest level spells remain 9th - those slots are for enhanced 9th level spells. [/QUOTE]
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