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Dusk: The World of Carthasana
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<blockquote data-quote="Michael Morris" data-source="post: 6004232" data-attributes="member: 87"><p>The solution I'm considering is that spells themselves 'level up'. We see this already in chain spells in 3e, but this should be a little cleaner. Consider this draft of the iconic <em>magic missile</em></p><p></p><p><strong>Magic Missile</strong></p><p>1st level Daily Shunran Evocation [Force]</p><p></p><p>This spell creates one bolt of force per level. Each bolt deals 1d4+1 damage.</p><p></p><p>3rd level: +Medium range</p><p>5th level: +Recoverable (spell is recovered with 5 minutes rest).</p><p>6th level: +Long range</p><p>7th level: +At will</p><p></p><p></p><p></p><p></p><p>Socialism and capitalism are economic system models. In the real world no country has a pure example of either. Valra and Sodra don't map precisely to either one.</p><p></p><p>Except that this system has one extreme difference from the original - it is inclusive whereas the original system is exclusive.</p><p></p><p>An example to illustrate what I mean by this: If I'm playing a Chaotic Good character and I do something the DM considers neutral or evil he may want to change my alignment to Chaotic Neutral. The argument comes from what severity of action justifies the change in alignment and the argument is so fierce because not only are character abilities sometimes tied to alignment but because each alignment is exclusive of the others. You can't be Chaotic and Lawful at the same time. One might argue that's what neutral means, but it still involves a total shift from the previous alignment and all that entails.</p><p></p><p>This alignment system isn't exclusive - that is characters can have multiple alignments - even alignment combinations that have cognitive dissonance by their very natures (Valra / Sodra). Not only this but the game expects characters to have more than one alignment. Spells and items that care about an alignment only care if a character has an alignment or doesn't have it - it won't care about whatever other alignments the character has. </p><p></p><p>So if a character who is Valra aligned does something consistent with Sodra then they may pick up the Sodra alignment, but they don't lose their old alignment in any way. This alone I've found stops most of the arguments from gaining much traction. And the atonement spell removes the taint of an alignment the character might not want.</p><p></p><p>Another way to phrase it is this: The old alignment system labels you as X or Y or Z. This alignment system labels you as X and/or Y and/or Z.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 6004232, member: 87"] The solution I'm considering is that spells themselves 'level up'. We see this already in chain spells in 3e, but this should be a little cleaner. Consider this draft of the iconic [i]magic missile[/i] [b]Magic Missile[/b] 1st level Daily Shunran Evocation [Force] This spell creates one bolt of force per level. Each bolt deals 1d4+1 damage. 3rd level: +Medium range 5th level: +Recoverable (spell is recovered with 5 minutes rest). 6th level: +Long range 7th level: +At will Socialism and capitalism are economic system models. In the real world no country has a pure example of either. Valra and Sodra don't map precisely to either one. Except that this system has one extreme difference from the original - it is inclusive whereas the original system is exclusive. An example to illustrate what I mean by this: If I'm playing a Chaotic Good character and I do something the DM considers neutral or evil he may want to change my alignment to Chaotic Neutral. The argument comes from what severity of action justifies the change in alignment and the argument is so fierce because not only are character abilities sometimes tied to alignment but because each alignment is exclusive of the others. You can't be Chaotic and Lawful at the same time. One might argue that's what neutral means, but it still involves a total shift from the previous alignment and all that entails. This alignment system isn't exclusive - that is characters can have multiple alignments - even alignment combinations that have cognitive dissonance by their very natures (Valra / Sodra). Not only this but the game expects characters to have more than one alignment. Spells and items that care about an alignment only care if a character has an alignment or doesn't have it - it won't care about whatever other alignments the character has. So if a character who is Valra aligned does something consistent with Sodra then they may pick up the Sodra alignment, but they don't lose their old alignment in any way. This alone I've found stops most of the arguments from gaining much traction. And the atonement spell removes the taint of an alignment the character might not want. Another way to phrase it is this: The old alignment system labels you as X or Y or Z. This alignment system labels you as X and/or Y and/or Z. [/QUOTE]
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