Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Dusk: The World of Carthasana
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Michael Morris" data-source="post: 6004393" data-attributes="member: 87"><p>I like paladins too, but they may return as a prestige class or a kit of some sort. The archetype is solid, but narrow, which is why of 3e's 11 classes he's the one that got voted off the island.</p><p> </p><p></p><p></p><p>The backbone will start from d20 Pathfinder with influences from several areas. But the core will remain a recognizable d20 roll high engine.</p><p></p><p></p><p></p><p>Abora, Valra, Balcra, Sodra and Shunra are the five exarch deities of the setting. The outer planes they created are Aborea, Valrea, Balcrea, Sodrea, and Shunrea. Each magic type flows from the respective outer planes.</p><p></p><p>The reasoning is a bit nuanced. To me it feels funny to a student of magic to call a type of magic by a color name. "Shunran" magic is a bit more formal sounding than "Red" magic, which is more evocative. The colors remain insofar as those are the colors of spells under the examination of detect magic. Also, non-magic users and especially commoners will refer to magic by color names.</p><p></p><p>I want to keep the door to publishing the system somewhat open, though I severely doubt that will ever occur especially since I'll be discussing it here.</p><p></p><p></p><p><span style="font-size: 15px">Magic Classes</span></p><p>Ok, direct response out of the way, I'm going to look a little closer at the magic classes. To review they are..</p><p></p><p>Violet & Red - Sorcerer</p><p>Green & Yellow - Druid</p><p>Violet & Yellow - Cleric</p><p>Green & Blue - Bard</p><p>Red & Blue - Wizard</p><p></p><p>Sorting by color gives us...</p><p></p><p>Yellow - Cleric, Druid</p><p>Blue - Wizard, Bard</p><p>Violet - Cleric, Sorcerer</p><p>Red - Sorcerer, Wizard</p><p>Green - Bard, Druid</p><p></p><p>Spells belong to these five orders, not to the classes. So any green spell a druid can cast a bard can also cast. The overlap also should clue into the natures of both class and order. In Dusk 3e the spell list is divided over the orders after their creation. Here we're creating new spells with an understanding of the type of effects each order is capable of.</p><p></p><p>If each class has 1 spell per order per spell level it has access to that's 90 spells. That doesn't give players any choice so a multiple is desirable. Since 3 is the most spells a character can have at a level there needs to be, at a minimum, 270 spells.</p><p></p><p>Luckily, there are more - far more spells in the setting. There are some 273 spells in Pathfinder Core, and the Dusk setting book adds another 300 or so. So it isn't so much a process of making spells as whittling down the list.</p><p></p><p>Also, spells will find themselves merged. Consider how the flight spells might be merged, or the merger of burning hands, flamesphere, and fireball.</p><p></p><p>More thoughts to come...</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 6004393, member: 87"] I like paladins too, but they may return as a prestige class or a kit of some sort. The archetype is solid, but narrow, which is why of 3e's 11 classes he's the one that got voted off the island. The backbone will start from d20 Pathfinder with influences from several areas. But the core will remain a recognizable d20 roll high engine. Abora, Valra, Balcra, Sodra and Shunra are the five exarch deities of the setting. The outer planes they created are Aborea, Valrea, Balcrea, Sodrea, and Shunrea. Each magic type flows from the respective outer planes. The reasoning is a bit nuanced. To me it feels funny to a student of magic to call a type of magic by a color name. "Shunran" magic is a bit more formal sounding than "Red" magic, which is more evocative. The colors remain insofar as those are the colors of spells under the examination of detect magic. Also, non-magic users and especially commoners will refer to magic by color names. I want to keep the door to publishing the system somewhat open, though I severely doubt that will ever occur especially since I'll be discussing it here. [size=4]Magic Classes[/size] Ok, direct response out of the way, I'm going to look a little closer at the magic classes. To review they are.. Violet & Red - Sorcerer Green & Yellow - Druid Violet & Yellow - Cleric Green & Blue - Bard Red & Blue - Wizard Sorting by color gives us... Yellow - Cleric, Druid Blue - Wizard, Bard Violet - Cleric, Sorcerer Red - Sorcerer, Wizard Green - Bard, Druid Spells belong to these five orders, not to the classes. So any green spell a druid can cast a bard can also cast. The overlap also should clue into the natures of both class and order. In Dusk 3e the spell list is divided over the orders after their creation. Here we're creating new spells with an understanding of the type of effects each order is capable of. If each class has 1 spell per order per spell level it has access to that's 90 spells. That doesn't give players any choice so a multiple is desirable. Since 3 is the most spells a character can have at a level there needs to be, at a minimum, 270 spells. Luckily, there are more - far more spells in the setting. There are some 273 spells in Pathfinder Core, and the Dusk setting book adds another 300 or so. So it isn't so much a process of making spells as whittling down the list. Also, spells will find themselves merged. Consider how the flight spells might be merged, or the merger of burning hands, flamesphere, and fireball. More thoughts to come... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dusk: The World of Carthasana
Top