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Dusk: The World of Carthasana
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<blockquote data-quote="Michael Morris" data-source="post: 6028658" data-attributes="member: 87"><p>A one person thread is spam, so if there are no comments on the following I'll be letting the thread die.</p><p></p><p>Here's the playtest version of the powers system the martial characters get. </p><p></p><p>Powers fill a similar role to spells for casters. However, where a spell caster can use a spell anytime he has the slot open/prepared, a power is only available when its situation requirements are met. Playing towards setting up those situations should give each of the five martial classes a different feel in combat.</p><p></p><p>Many (though not all) powers have a power point cost. This is akin to a spell level in gauging how much impact the power has. A character must pay the point cost of the power to use it. As he gets better at using the power the cost can be reduced to 1. A character gains power points through activities in combat. When a character rests power points are lost and stamina is restored, setting up a tension in the decision to rest.</p><p></p><p>How you gain power points depends on your class. Each class has two ways to gain power points, one for each alignment. Each class therefore shares a way to gain power points with one other class. </p><p></p><p>Valra (Gold): The two Valran classes, monk and fighter, gain a power point for each successful hit they land on foes.</p><p></p><p>Balcra (Blue): The rogue and the monk gain a power point each time they use a skill in combat or succeed at evading an attack.</p><p></p><p>Sodra (Violet): The ranger and rogue gain a power point for each advantage attack they make (higher ground, opponent flat footed or flanked, etc)</p><p></p><p>Shunra (Red): The fighter and barbarian gain a power point every time they are hit.</p><p></p><p>Abora (Green): The ranger and barbarian gain a power point for each attack on them beyond the first (keep in mind most creatures at all levels attack only once).</p><p></p><p>These aren't set in stone, and I don't particularly like the Aboran one so would love a better suggestion.</p><p></p><p>A character can have a number of power points equal to 3 + 1/2 character level (round down). A character starts with 0 power points.</p><p></p><p></p><p>Powers are aligned like spells. The rules for off color powers and spells are still up in the air.</p><p></p><p></p><p><span style="font-size: 18px"><span style="color: Red">Crushing Blow</span></span></p><p><span style="font-size: 18px"><span style="color: Red"></span></span>Cost: 1</p><p></p><p>Attack deals 50% extra damage. This damage will be dealt even if the attack misses.</p><p></p><p></p><p><span style="font-size: 18px"><span style="color: DarkOrchid">Sneak Attack</span></span></p><p>Cost: X</p><p></p><p>You deal 1d6 extra damage / power point spent to a foe you have advantage against.</p><p></p><p></p><p><span style="font-size: 18px"><span style="color: Blue">Focus Attack</span></span></p><p><span style="font-size: 18px"><span style="color: Blue"></span></span>Cost: 3</p><p></p><p>Cancel the next normal attack by a foe and attack them. If they would have miss you gain a bonus to hit and damage equal to the margin they missed by.</p><p></p><p></p><p><span style="font-size: 18px"><span style="color: Yellow">First Strike</span></span></p><p>Cost: 1</p><p></p><p>Entering your threatened squares provokes an attack of opportunity (normally it does not). If you hit, the foe's movement is checked (it stops on the square they where in before entering the threatened square).</p><p></p><p></p><p><span style="font-size: 18px"><span style="color: SeaGreen">Whirlwind Attack</span></span></p><p><span style="font-size: 18px"><span style="color: SeaGreen"></span></span>Cost: 4</p><p></p><p>Attack all threatened creatures.</p><p></p><p></p><p></p><p>Keep in mind these are a very early draft. The point costs need a lot of testing.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 6028658, member: 87"] A one person thread is spam, so if there are no comments on the following I'll be letting the thread die. Here's the playtest version of the powers system the martial characters get. Powers fill a similar role to spells for casters. However, where a spell caster can use a spell anytime he has the slot open/prepared, a power is only available when its situation requirements are met. Playing towards setting up those situations should give each of the five martial classes a different feel in combat. Many (though not all) powers have a power point cost. This is akin to a spell level in gauging how much impact the power has. A character must pay the point cost of the power to use it. As he gets better at using the power the cost can be reduced to 1. A character gains power points through activities in combat. When a character rests power points are lost and stamina is restored, setting up a tension in the decision to rest. How you gain power points depends on your class. Each class has two ways to gain power points, one for each alignment. Each class therefore shares a way to gain power points with one other class. Valra (Gold): The two Valran classes, monk and fighter, gain a power point for each successful hit they land on foes. Balcra (Blue): The rogue and the monk gain a power point each time they use a skill in combat or succeed at evading an attack. Sodra (Violet): The ranger and rogue gain a power point for each advantage attack they make (higher ground, opponent flat footed or flanked, etc) Shunra (Red): The fighter and barbarian gain a power point every time they are hit. Abora (Green): The ranger and barbarian gain a power point for each attack on them beyond the first (keep in mind most creatures at all levels attack only once). These aren't set in stone, and I don't particularly like the Aboran one so would love a better suggestion. A character can have a number of power points equal to 3 + 1/2 character level (round down). A character starts with 0 power points. Powers are aligned like spells. The rules for off color powers and spells are still up in the air. [SIZE=5][COLOR=Red]Crushing Blow [/COLOR][/SIZE]Cost: 1 Attack deals 50% extra damage. This damage will be dealt even if the attack misses. [SIZE=5][COLOR=DarkOrchid]Sneak Attack[/COLOR][/SIZE] Cost: X You deal 1d6 extra damage / power point spent to a foe you have advantage against. [SIZE=5][COLOR=Blue]Focus Attack [/COLOR][/SIZE]Cost: 3 Cancel the next normal attack by a foe and attack them. If they would have miss you gain a bonus to hit and damage equal to the margin they missed by. [SIZE=5][COLOR=Yellow]First Strike[/COLOR][/SIZE] Cost: 1 Entering your threatened squares provokes an attack of opportunity (normally it does not). If you hit, the foe's movement is checked (it stops on the square they where in before entering the threatened square). [SIZE=5][COLOR=SeaGreen]Whirlwind Attack [/COLOR][/SIZE]Cost: 4 Attack all threatened creatures. Keep in mind these are a very early draft. The point costs need a lot of testing. [/QUOTE]
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