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Dusk: The World of Carthasana
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<blockquote data-quote="Michael Morris" data-source="post: 6068469" data-attributes="member: 87"><p>Today I'm going to go over some ideas I introduced to the group on Attacks - and Evasion. I ran a couple one shots with the core mechanic above and things worked out very nicely.</p><p></p><p>In most skill based systems, like Savage Worlds and GURPS, attacking things is a skill like any other. The problem with that is pacing can get out of whack and if you build a character with no fighting skill they can quickly become <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLoad" target="_blank">the load</a>. To some extent classes help prevent that.</p><p></p><p>So, fighting - that would be the fighter's province. Rather than have a base attack bonus, the fighter has an attack die that goes up like so..</p><p></p><p>Level - die</p><p>1 - d4</p><p>2 - d6</p><p>3 - d8</p><p>4 - d10</p><p>5 - d12</p><p>6 - d12+d4</p><p>7 - d12+d6</p><p>8 - d12+d8</p><p>9 - d12+d10</p><p>10 - 2d12</p><p></p><p>And this pattern repeats indefinitely, with a 20th level character rolling 4d12.</p><p></p><p>To prevent AC inflation and keep the AC's between 12-30 like everything else, there's a couple of wrinkles in the above. First, when a fighter is rolling more than one attack die he takes the best result from among them. While it is true that the d12 coming up 1 and the d4 coming up 4 won't happen often, it will come up. The 20th level fighter taking the best of 4d12 rolls will roll high very consistently.</p><p></p><p>In addition to the attack die a d20 and an ability die (DEX for ranged/finesse, STR for melee) will be cast. A 10th level fighter with a 12 strength rolls d20+1d12+ the best of 2d12.</p><p></p><p>If the fighter has multiple targets he can assign the attack dice to the targets individually.</p><p></p><p>When you hit you roll damage of course. That damage is the weapon's damage die + strength die + all of the attack dice. So a 10th level fighter with a d12 strength and a long sword rolls 3d12+d8 for damage. If he attacks two separate targets he deals 2d12+d8 to each. </p><p></p><p></p><p>I'm thinking evasion (or saving throws) would work the same. Thoughts? I really could use some feedback - I feel as if I'm writing to an empty room here.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 6068469, member: 87"] Today I'm going to go over some ideas I introduced to the group on Attacks - and Evasion. I ran a couple one shots with the core mechanic above and things worked out very nicely. In most skill based systems, like Savage Worlds and GURPS, attacking things is a skill like any other. The problem with that is pacing can get out of whack and if you build a character with no fighting skill they can quickly become [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLoad]the load[/url]. To some extent classes help prevent that. So, fighting - that would be the fighter's province. Rather than have a base attack bonus, the fighter has an attack die that goes up like so.. Level - die 1 - d4 2 - d6 3 - d8 4 - d10 5 - d12 6 - d12+d4 7 - d12+d6 8 - d12+d8 9 - d12+d10 10 - 2d12 And this pattern repeats indefinitely, with a 20th level character rolling 4d12. To prevent AC inflation and keep the AC's between 12-30 like everything else, there's a couple of wrinkles in the above. First, when a fighter is rolling more than one attack die he takes the best result from among them. While it is true that the d12 coming up 1 and the d4 coming up 4 won't happen often, it will come up. The 20th level fighter taking the best of 4d12 rolls will roll high very consistently. In addition to the attack die a d20 and an ability die (DEX for ranged/finesse, STR for melee) will be cast. A 10th level fighter with a 12 strength rolls d20+1d12+ the best of 2d12. If the fighter has multiple targets he can assign the attack dice to the targets individually. When you hit you roll damage of course. That damage is the weapon's damage die + strength die + all of the attack dice. So a 10th level fighter with a d12 strength and a long sword rolls 3d12+d8 for damage. If he attacks two separate targets he deals 2d12+d8 to each. I'm thinking evasion (or saving throws) would work the same. Thoughts? I really could use some feedback - I feel as if I'm writing to an empty room here. [/QUOTE]
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