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General Tabletop Discussion
*Pathfinder & Starfinder
Duskblade Handbook, Arcane Strike -- not right?
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<blockquote data-quote="Shin Okada" data-source="post: 4958297" data-attributes="member: 1956"><p>To clarify, actually, only two things were revised in Complete Arcane and later supplements such as Spell Compendium.</p><p></p><p>1. Casting a quickened spell is a swift action.</p><p>2. Casting Feather Fall is an immediate action.</p><p></p><p>Both of them had "once per round" limit before swift and immediate action were invented. So actually, only the words changed. Those revisions did not change the way how Quickened spells and Feather Fall work.</p><p></p><p>And there still be something which can be done as a free action and related to spells. Many spells in later supplements allow a caster to do something as a free action and thus a caster still do it and take a swift action in a same turn. </p><p></p><p>IMHO, allowing multiple use of Arcane Strike to gain tens of extra damage dice is clearly broken. But on the other hand, a Duskblade should be allowed to use Arcane Strike in addition to another swift action. One of the class's signature ability (Quick Cast) is a swift action. And the class's spell list has so many swift action spells. If you house rule that Arcane Strike is now a swift action, many of the Duskblade's spells become much less attractive after taking Arcane Strike feat.</p><p></p><p>By the way, if you allow extra damage dice stacking, that will not be Duskblade who abuses the feat most. Imagine what will happen if a multiclassed sorcerer or similar caster used that tactics. Using a 9th-level slot for gaining +9 attack bonus and then uses up all the other spell slots for piling up damages....</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 4958297, member: 1956"] To clarify, actually, only two things were revised in Complete Arcane and later supplements such as Spell Compendium. 1. Casting a quickened spell is a swift action. 2. Casting Feather Fall is an immediate action. Both of them had "once per round" limit before swift and immediate action were invented. So actually, only the words changed. Those revisions did not change the way how Quickened spells and Feather Fall work. And there still be something which can be done as a free action and related to spells. Many spells in later supplements allow a caster to do something as a free action and thus a caster still do it and take a swift action in a same turn. IMHO, allowing multiple use of Arcane Strike to gain tens of extra damage dice is clearly broken. But on the other hand, a Duskblade should be allowed to use Arcane Strike in addition to another swift action. One of the class's signature ability (Quick Cast) is a swift action. And the class's spell list has so many swift action spells. If you house rule that Arcane Strike is now a swift action, many of the Duskblade's spells become much less attractive after taking Arcane Strike feat. By the way, if you allow extra damage dice stacking, that will not be Duskblade who abuses the feat most. Imagine what will happen if a multiclassed sorcerer or similar caster used that tactics. Using a 9th-level slot for gaining +9 attack bonus and then uses up all the other spell slots for piling up damages.... [/QUOTE]
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Duskblade Handbook, Arcane Strike -- not right?
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