Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Duskblade Paragon Path
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Draenar" data-source="post: 4475925" data-attributes="member: 70870"><p>I've been lurking for a while, and now that I've made a paragon path for plot reasons for my soon-to-start Forgotten Realms campaign, I thought I'd post it here for feedback.</p><p></p><p><strong><span style="font-size: 12px">Duskblade</span></strong></p><p><em>"I am heir to a tradition older than most n'tel'quess can imagine, one tempered in the fiercest wars Faerûn has seen."</em></p><p></p><p><strong>Prerequisites:</strong> Eladrin; swordmage; Light Shield proficiency, Chainmail proficiency; cannot have the Moon Elf Resilience feat</p><p></p><p>First developed in the ancient days of the Crown Wars, the art of the duskblade has long fallen out of favour, overshadowed by its more free-wheeling cousin, bladesinging. Its lore passed down from lone master to individual student among the gold elves of Faerûn, the number of duskblades has always been small.</p><p></p><p> You are a student of this powerful style. Even with the changes wrought by the Spellplague, the techniques you learn are little changed from days when duskblades fought for Aryvandaar. While there is much in that tradition to be proud of, many see duskblades as symbols of corruption among the Fair Folk. With the appearance of so many swordmage schools of technique, though, it is easy enough to avoid undue attention in the aftermath of the Spellplague, as long as the number of duskblades remains small.</p><p></p><p><span style="font-size: 12px">Duskblade Features</span></p><p><strong>Dusk Action (11th level):</strong> When you spend an action point to take an extra action to make an attack against a single target, that attack does additional ongoing randiant damage equal to your Constitution modifier (save ends).</p><p><strong>Knight's Warding (11th level):</strong> Your Swordmage Warding provides a +3 bonus to AC even if you are carrying a weapon in one hand and a shield in the other.</p><p><strong>Slashing Dispel (11th level):</strong> When you hit an enemy in melee, that enemy is unable to use the sustain action until the start of your next turn.</p><p><strong>Dusk Cloak (16th level):</strong> You gain resist radiant equal to 5 + one-half your level.</p><p></p><p><span style="font-size: 12px">Duskblade Powers</span></p><p><strong>Halt Duskblade Attack 11</strong></p><p><strong></strong><em>Your command of "Halt!" stops your enemy in its tracks, shocking it into immobility.</em></p><p><strong>Encounter * Arcane, Psychic, Implement</strong></p><p><strong>Immediate Interrupt</strong></p><p><strong>Close</strong> burst 5</p><p><strong>Trigger:</strong> Any time during the movement of a creature within the burst</p><p><strong>Target:</strong> The moving creature</p><p><strong>Attack:</strong> Intelligence vs. Will</p><p><strong>Hit:</strong> 1d6 + Intelligence modifier psychic damage.</p><p><strong>Effect:</strong> The target is immobilized until the start of your next turn.</p><p></p><p><strong>Regroup Duskblade Utility 12</strong></p><p><em>Sword high, you summon your companions to your side.</em></p><p><strong>Encounter * Arcane, Teleportation</strong></p><p><strong>Standard Action</strong></p><p><strong>Close</strong> burst 10</p><p><strong>Target:</strong> All allies in burst</p><p><strong>Effect:</strong> You teleport the target to a space adjacent to you. If there are no free and safe squares adjacent to you, the target appears as close to you as possible.</p><p></p><p><strong>Doom Scarabs Duskblade Attack 20</strong></p><p><em>A swarm of scarabs surges from your outstretched hand. They rip at your foes, before returning to you with life essence stolen from their victims.</em></p><p><strong>Daily * Arcane, Implement</strong></p><p><strong>Standard Action</strong></p><p><strong>Close</strong> blast 5</p><p><strong>Target:</strong> Each creature in blast</p><p><strong>Attack:</strong> Intelligence vs. Fortitude</p><p><strong>Hit:</strong> 4d8 + Intelligence modifier damage.</p><p><strong>Effect:</strong> For each creature that takes damage, you gain temporary hit points equal to your Constitution modifier.</p><p></p><p></p><p></p><p>This is my first attempt at making anything for 4e, so I'd really like to get an idea of whether it's balanced. Yes, I'm aware the prerequisites are more detailed than is usual -- that's intentional. I want a definite flavour for these guys.</p><p></p><p>Thanks for any feedback you can give.</p></blockquote><p></p>
[QUOTE="Draenar, post: 4475925, member: 70870"] I've been lurking for a while, and now that I've made a paragon path for plot reasons for my soon-to-start Forgotten Realms campaign, I thought I'd post it here for feedback. [B][SIZE=3]Duskblade[/SIZE][/B] [I]"I am heir to a tradition older than most n'tel'quess can imagine, one tempered in the fiercest wars Faerûn has seen."[/I] [B]Prerequisites:[/B] Eladrin; swordmage; Light Shield proficiency, Chainmail proficiency; cannot have the Moon Elf Resilience feat First developed in the ancient days of the Crown Wars, the art of the duskblade has long fallen out of favour, overshadowed by its more free-wheeling cousin, bladesinging. Its lore passed down from lone master to individual student among the gold elves of Faerûn, the number of duskblades has always been small. You are a student of this powerful style. Even with the changes wrought by the Spellplague, the techniques you learn are little changed from days when duskblades fought for Aryvandaar. While there is much in that tradition to be proud of, many see duskblades as symbols of corruption among the Fair Folk. With the appearance of so many swordmage schools of technique, though, it is easy enough to avoid undue attention in the aftermath of the Spellplague, as long as the number of duskblades remains small. [SIZE=3]Duskblade Features[/SIZE] [B]Dusk Action (11th level):[/B] When you spend an action point to take an extra action to make an attack against a single target, that attack does additional ongoing randiant damage equal to your Constitution modifier (save ends). [B]Knight's Warding (11th level):[/B] Your Swordmage Warding provides a +3 bonus to AC even if you are carrying a weapon in one hand and a shield in the other. [B]Slashing Dispel (11th level):[/B] When you hit an enemy in melee, that enemy is unable to use the sustain action until the start of your next turn. [B]Dusk Cloak (16th level):[/B] You gain resist radiant equal to 5 + one-half your level. [SIZE=3]Duskblade Powers[/SIZE] [B]Halt Duskblade Attack 11 [/B][I]Your command of "Halt!" stops your enemy in its tracks, shocking it into immobility.[/I] [B]Encounter * Arcane, Psychic, Implement[/B] [B]Immediate Interrupt Close[/B] burst 5 [B]Trigger:[/B] Any time during the movement of a creature within the burst [B]Target:[/B] The moving creature [B]Attack:[/B] Intelligence vs. Will [B]Hit:[/B] 1d6 + Intelligence modifier psychic damage. [B]Effect:[/B] The target is immobilized until the start of your next turn. [B]Regroup Duskblade Utility 12[/B] [I]Sword high, you summon your companions to your side.[/I] [B]Encounter * Arcane, Teleportation[/B] [B]Standard Action Close[/B] burst 10 [B]Target:[/B] All allies in burst [B]Effect:[/B] You teleport the target to a space adjacent to you. If there are no free and safe squares adjacent to you, the target appears as close to you as possible. [B]Doom Scarabs Duskblade Attack 20[/B] [I]A swarm of scarabs surges from your outstretched hand. They rip at your foes, before returning to you with life essence stolen from their victims.[/I] [B]Daily * Arcane, Implement[/B] [B]Standard Action Close[/B] blast 5 [B]Target:[/B] Each creature in blast [B]Attack:[/B] Intelligence vs. Fortitude [B]Hit:[/B] 4d8 + Intelligence modifier damage. [B]Effect:[/B] For each creature that takes damage, you gain temporary hit points equal to your Constitution modifier. This is my first attempt at making anything for 4e, so I'd really like to get an idea of whether it's balanced. Yes, I'm aware the prerequisites are more detailed than is usual -- that's intentional. I want a definite flavour for these guys. Thanks for any feedback you can give. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Duskblade Paragon Path
Top