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Duskblades for 4e
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<blockquote data-quote="Xethreau" data-source="post: 4172825" data-attributes="member: 57584"><p><strong>Duskblade</strong></p><p></p><p>"My blade and my magic is one and the same."</p><p></p><p><strong>CLASS TRAITS</strong></p><p></p><p> <strong>Role</strong>: Striker. You dart in to attack, do massive damage, and then retreat to safety. You do best when teamed with a defender distract enemies.</p><p> <strong>Power Source</strong>: Arcane. Though you are learned with the sword, your techniques are mystical secrets passed down from master to apprentice</p><p> <strong>Key Abilities</strong>: Intelligence, Strength, Dexterity</p><p></p><p> <strong>Armor Training</strong>: Hide, Chain</p><p> <strong>Weapon Proficiencies</strong>: Longword, greatsword, longbow, battleaxe, throwing axe, dagger</p><p> <strong>Bonus to Defense</strong>: +1 Fort, +1 Will</p><p></p><p> <strong>Hit Points at 1st Level</strong>: 12 + Constitution score</p><p> <strong>Hit Points per Level Gained</strong>: 5</p><p> <strong>Healing Surges</strong>: 6 + Constitution modifier</p><p></p><p> <strong>Trained Skills</strong>: Arcana and Athletics plus two others. From the class skills list below, choose two more trained skills at 1st level.</p><p> <strong>Class Skills</strong>: Arcana (Int), Acrobatics (Dex), Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis)</p><p></p><p><strong>Build Options</strong>: Swift duskblade, delayed-gratification duskblade, punisher duskblade, and sniper duskblade</p><p><strong>Class Features</strong>: Duskblade Mastery, Duskblade Armor Talent, Arcane Atunement, Arcane Strike</p><p></p><p></p><p></p><p><strong><u>Duskblade Class Features</u></strong></p><p></p><p>All duskblades share these class features.</p><p></p><p></p><p><strong>Duskblade Mastery</strong></p><p>Duskblades have mastered many methods of practicing their special brand of magic. Some imbue their blades with a spell that makes them more agile than their foe. Others prefer to magically hinder their target's defenses, making him a more suitable foe for himself and his allies. Others still just assume focus all their energies into a single strike, and kill the foe sooner than later. A rare few attempt to expand their art even further, and specialize in channeling their magics through ranged weapons.</p><p></p><p>Choose one of the following options.</p><p></p><p> <strong>Arcane Agility</strong>: You gain a bonus to AC and Reflex Defense equal to your Dexterity modifier against foes you have <em>stricken</em>. You may make a dexterity attack with powers that with the "(Me)" notation.</p><p> <strong>Spell Penetration</strong>: Foes you have <em>stricken </em>take penalty to Defenses and AC equal to your Arcane Strike attack bonus. You may make a intelligence attack with powers that with the "(Me)" notation.</p><p> <strong>Arcane Brute</strong>: You gain a bonus to Arcane Strike damage equal to your strength modifier. You may make a strength attack with powers that with the "(Ra)" notation.</p><p> <strong>Arcane Archer</strong>: Arcane Strike attack and damage bonuses apply when you attack with ranged weapons. (This is not limited to bows.)</p><p></p><p>The choice you make also provides bonuses to certain duskblade powers. Individual powers detail the effects (if any) your Duskblade Mastery selection has on them.</p><p></p><p><strong>Duskblade Armor Talent</strong></p><p>You do not take penalties to speed from chain armor.</p><p></p><p><strong>Arcane Atunement</strong></p><p>You know one power from the Wizard's class feature <em>Cantrip</em>. </p><p></p><p><strong>Arcane Strike</strong></p><p>Once per turn, you may channel extra arcane energy into your blade as a Minor action. You gain a bonus to attack and damage rolls on your next attack this turn with a melee weapon. These bonuses increase as you advance in level, as shown below. If you have chosen <em>Arcane Agility</em> or <em>Spell Penetration</em>, enemies you hit or damage while Arcane Strike is in effect become <em>stricken</em>, and remain <em>stricken </em>until they are defeated, or the encounter ends.</p><p>[code]Level Attack Bonus Bonus Damage </p><p>1st–10th +1 +1d4</p><p>11th–20th +2 +2d4</p><p>21st–30th +3 +3d6[/code]</p><p></p><p></p><p></p><p><strong><u>Duskblade Powers</u></strong></p><p></p><p>Your powers are arcane spells that draw on your blending of wit, agility and strength. Some powers reward a high Dexterity and are well suited for the swift duskblade, some reward being patient and are the perfect choice for a delayed-gratification duskblade, others reward a high Strength and appeal to the punisher duskblade, and others still reward ranged tactics are fitting for sniper duskblades, but you are free to choose any power you like.</p><p></p><p><strong>Reading the Powers</strong>: Some duskblade powers are usable with both melee and ranged weapons, and have a special notation. "(Me)" refers to the ability score you use when using the power with a melee weapon, and "(Ra)" refers to the ability score you use when using the power with a ranged weapon. Several <em>Duskblade Mastery</em> options give you the option of using a different ability score in place of the normal ability score used with melee or ranged weapon. Not all powers have this notation.</p><p></p><p><strong>Energy Surge</strong></p><p>Duskblade Attack 1</p><p><em>With a single utterance, you sheath your weapon in elemental energy.</em></p><p><strong>At Will * Arcane, Weapon (Acid, Cold, Fire, or Lightning)</strong></p><p><strong>Standard Action</strong></p><p><strong>Melee or Ranged Weapon</strong></p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Str (Me), or Dex (Ra) vs. AC</p><p><strong>Hit</strong>: 1[W] + Intelligence modifier damage of one of the following types: Acid, Cold, Fire, or Lightning.</p><p>Increase damage to 2[W] + Intelligence modifier at 21st level.</p><p><strong>Special</strong>: This counts as a basic attack. When a power allows you to make a basic attack, you may use this power.</p><p></p><p><strong>Blade of Frost</strong></p><p>Duskblade Attack 1</p><p><em>You imbue your weapon with the ruthless energy of the north, and deliver a strike that numbs enemies to the core.</em></p><p><strong>At Will * Arcane, Cold, Weapon</strong></p><p><strong>Standard Action</strong></p><p><strong>Melee or Ranged weapon</strong></p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Str (Me), or Dex (Ra) vs. AC</p><p><strong>Hit</strong>: 1[W] + Intelligence modifier cold damage, and target is slowed until the beginning of your next turn.</p><p>Increase damage to 2[W] + Intelligence modifier at 21st level.</p><p></p><p><strong>Corrosion Cut</strong></p><p>Duskblade Attack 1</p><p><em>Your blade drips with acidic liquid, which makes bypassing physical defenses even easier.</em></p><p><strong>At Will * Arcane, Acid, Weapon</strong></p><p><strong>Standard Action</strong></p><p><strong>Melee or Ranged weapon</strong></p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Str (Me), or Dex (Ra) vs. AC</p><p><strong>Special</strong>: You make this attack with a +1 bonus.</p><p>Increase the attack bonus to +2 at 21st level.</p><p><strong>Hit</strong>: 1[W] + Intelligence modifier acid damage, and the target takes a -1 penalty to their AC until the beginning of your next turn.</p><p>Increase damage to 2[W] + Intelligence modifier and penalty to AC to -2 at 21st level.</p><p></p><p><strong>Burning Brand</strong></p><p>Duskblade Attack 1</p><p><em>You channel the element of fire into your blade, releasing a surge of heat that burns your primary target and also harms another nearby enemy.</em></p><p><strong>At Will * Arcane, Fire, Weapon</strong></p><p><strong>Standard Action</strong></p><p><strong>Melee Weapon</strong></p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Str (Me) vs. AC</p><p><strong>Hit</strong>: 1[W] + Intelligence modifier fire damage, and Intelligence modifier fire damage to another target adjacent to you.</p><p>Increase damage to 2[W] + Intelligence modifier at 21st level.</p><p></p><p>______________________________________________________________</p><p></p><p><strong>Steely Bolt</strong></p><p>Duskblade Attack 1</p><p><em>Your blade conducts the energy of lightning, and is especially useful against ironclad foes.</em></p><p><strong>Encounter * Arcane, Lightning, Weapon</strong></p><p><strong>Standard Action</strong></p><p><strong>Melee or Ranged weapon</strong></p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Str (Me), or Dex (Ra) vs. Reflex</p><p><strong>Special</strong>: You gain a +4 bonus to this attack roll if the target is wearing metal armor or is largely composed of metal.</p><p><strong>Hit</strong>: 1[W] + Intelligence modifier lightning damage, and target is stunned (save ends).</p><p><strong>Arcane Agility</strong>: You may teleport a number of spaces equal to your Dexterity modifier.</p><p></p><p><strong>Blade of Blood</strong></p><p>Duskblade Attack 1</p><p><em>With a sacrifice of your own lifeblood, you are able to harm your foe even more.</em></p><p><strong>Encounter * Arcane, Weapon</strong></p><p><strong>Standard Action</strong></p><p><strong>Melee or Ranged weapon</strong></p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Str (Me), or Dex (Ra) vs. AC</p><p><strong>Hit</strong>: 1[W] + Intelligence modifier damage.</p><p><strong>Arcane Brute</strong>: If you are bloodied, deal extra damage equal to your strength modifier.</p><p></p><p><strong>Piercing Fear</strong></p><p>Duskblade Attack 1</p><p><em>You give off a show of arcane might that makes your foes shake in their boots.</em></p><p><strong>Encounter * Arcane, Fear, Weapon</strong></p><p><strong>Standard Action</strong></p><p><strong>Melee or Ranged weapon</strong></p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Str (Me), or Dex (Ra) vs. Will</p><p><strong>Hit</strong>: 1[W] + Intelligence modifier damage, and opponent is immobilized (save ends).</p><p><strong>Spell Penetration</strong>: Target takes a -2 penalty to attacks and damage rolls (save ends both).</p><p></p><p><strong>Color Blast</strong></p><p><em>With an incantation that sounds like a short poem, you unleash through your weapon a torrent of multicolored sparks. Your enemy, overwhelmed, takes several steps back.</em></p><p><strong>Encounter * Arcane, Weapon, Illusion</strong></p><p><strong>Standard Action</strong></p><p><strong>Melee or Ranged weapon</strong></p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Str (Me), or Dex (Ra) vs. Will</p><p><strong>Hit</strong>: 1[W] + Intelligence modifier damage, and you push the target one square.</p><p><strong>Arcane Archer</strong>: You push the target a number of squares equal to your Intelligence modifier.</p><p>______________________________________________________________</p><p></p><p><strong>Inferno Fissure</strong></p><p>Duskblade Attack 1</p><p><em>You slash through the air in a whirlwind of fire as you speak the incantation. Then you strike the earth with your weapon, channeling the fire through it towards the enemies. An infernal breath of fire surges out of the soil under your enemies' feet</em>.</p><p><strong>Daily * Arcane, Weapon, Fire</strong></p><p><strong>Standard Action</strong></p><p><strong>Melee weapon</strong></p><p><strong>Ranged 5 Burst 2</strong></p><p><strong>Target</strong>: Each creature within burst</p><p><strong>Attack</strong>: Intelligence or Strength vs. Reflex</p><p><strong>Hit</strong>: 2[W] + intelligence modifier fire damage, and ongoing 2 fire damage.</p><p><strong>Miss</strong>: Half of above damage, no ongoing damage.</p><p></p><p><strong>Diamond Dust</strong></p><p>Duskblade Attack 1</p><p><em>You alter your weapon with a silent spell: it becomes crystalline. Slashing at your enemies your enemies, it becomes a tornado of frozen crystal shards.</em></p><p><strong>Daily * Arcane, Weapon, Cold</strong></p><p><strong>Standard Action</strong></p><p><strong>Melee weapon</strong></p><p><strong>Blast 5</strong></p><p><strong>Target</strong>: Each creature within blast</p><p><strong>Attack</strong>: Intelligence or Strength vs. Reflex</p><p><strong>Hit</strong>: 1[W] + strength modifier damage, and 1[W] + intelligence modifier cold damage and target is slowed (save ends).</p><p><strong>Miss</strong>: Half of above damage and target is slowed (save ends).</p><p></p><p><strong>Flash Bolt Combo</strong></p><p>Duskblade Attack 1</p><p><em>You strike at the enemy with a lightning bolt and gain advantage on him. The light and the thunder distract him for an instant - and you strike again, fast as a thought.</em></p><p><strong>Daily * Arcane, Weapon, Lightning</strong></p><p><strong>Standard Action</strong></p><p><strong>Melee or Ranged weapon</strong></p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Str (Me), or Dex (Ra) vs. AC</p><p><strong>Hit</strong>: 2[W] + intelligence modifier lightning damage and target is stunned (save ends). </p><p><strong>Miss</strong>: Target is stunned (save ends).</p><p><strong>Special</strong>: Make a secondary basic attack against the same target.</p><p></p><p><strong>Whip of Acid</strong></p><p>Duskblade Attack 1</p><p><em>You speak a word and your sword becomes a whip made of acid. You swing at your enemies with it, knowing it will eventually strike true.</em></p><p><strong>Daily * Arcane, Weapon, Acid, Reliable</strong></p><p><strong>Reliable</strong>: If you miss with this power, you do not expend its use.</p><p><strong>Standard Action</strong></p><p><strong>Melee weapon</strong></p><p><strong>Ranged 5</strong></p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Intelligence or Dexterity vs. Reflex</p><p><strong>Hit</strong>: 2[W] + intelligence modifier acid damage.</p></blockquote><p></p>
[QUOTE="Xethreau, post: 4172825, member: 57584"] [B]Duskblade[/B] "My blade and my magic is one and the same." [B]CLASS TRAITS[/B] [B]Role[/B]: Striker. You dart in to attack, do massive damage, and then retreat to safety. You do best when teamed with a defender distract enemies. [B]Power Source[/B]: Arcane. Though you are learned with the sword, your techniques are mystical secrets passed down from master to apprentice [B]Key Abilities[/B]: Intelligence, Strength, Dexterity [B]Armor Training[/B]: Hide, Chain [B]Weapon Proficiencies[/B]: Longword, greatsword, longbow, battleaxe, throwing axe, dagger [B]Bonus to Defense[/B]: +1 Fort, +1 Will [B]Hit Points at 1st Level[/B]: 12 + Constitution score [B]Hit Points per Level Gained[/B]: 5 [B]Healing Surges[/B]: 6 + Constitution modifier [B]Trained Skills[/B]: Arcana and Athletics plus two others. From the class skills list below, choose two more trained skills at 1st level. [B]Class Skills[/B]: Arcana (Int), Acrobatics (Dex), Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis) [B]Build Options[/B]: Swift duskblade, delayed-gratification duskblade, punisher duskblade, and sniper duskblade [B]Class Features[/B]: Duskblade Mastery, Duskblade Armor Talent, Arcane Atunement, Arcane Strike [B][U]Duskblade Class Features[/U][/B] All duskblades share these class features. [B]Duskblade Mastery[/B] Duskblades have mastered many methods of practicing their special brand of magic. Some imbue their blades with a spell that makes them more agile than their foe. Others prefer to magically hinder their target's defenses, making him a more suitable foe for himself and his allies. Others still just assume focus all their energies into a single strike, and kill the foe sooner than later. A rare few attempt to expand their art even further, and specialize in channeling their magics through ranged weapons. Choose one of the following options. [B]Arcane Agility[/B]: You gain a bonus to AC and Reflex Defense equal to your Dexterity modifier against foes you have [I]stricken[/I]. You may make a dexterity attack with powers that with the "(Me)" notation. [B]Spell Penetration[/B]: Foes you have [I]stricken [/I]take penalty to Defenses and AC equal to your Arcane Strike attack bonus. You may make a intelligence attack with powers that with the "(Me)" notation. [b]Arcane Brute[/b]: You gain a bonus to Arcane Strike damage equal to your strength modifier. You may make a strength attack with powers that with the "(Ra)" notation. [b]Arcane Archer[/b]: Arcane Strike attack and damage bonuses apply when you attack with ranged weapons. (This is not limited to bows.) The choice you make also provides bonuses to certain duskblade powers. Individual powers detail the effects (if any) your Duskblade Mastery selection has on them. [B]Duskblade Armor Talent[/B] You do not take penalties to speed from chain armor. [B]Arcane Atunement[/B] You know one power from the Wizard's class feature [I]Cantrip[/I]. [B]Arcane Strike[/B] Once per turn, you may channel extra arcane energy into your blade as a Minor action. You gain a bonus to attack and damage rolls on your next attack this turn with a melee weapon. These bonuses increase as you advance in level, as shown below. If you have chosen [I]Arcane Agility[/I] or [i]Spell Penetration[/i], enemies you hit or damage while Arcane Strike is in effect become [I]stricken[/I], and remain [I]stricken [/I]until they are defeated, or the encounter ends. [code]Level Attack Bonus Bonus Damage 1st–10th +1 +1d4 11th–20th +2 +2d4 21st–30th +3 +3d6[/code] [B][U]Duskblade Powers[/U][/B] Your powers are arcane spells that draw on your blending of wit, agility and strength. Some powers reward a high Dexterity and are well suited for the swift duskblade, some reward being patient and are the perfect choice for a delayed-gratification duskblade, others reward a high Strength and appeal to the punisher duskblade, and others still reward ranged tactics are fitting for sniper duskblades, but you are free to choose any power you like. [B]Reading the Powers[/B]: Some duskblade powers are usable with both melee and ranged weapons, and have a special notation. "(Me)" refers to the ability score you use when using the power with a melee weapon, and "(Ra)" refers to the ability score you use when using the power with a ranged weapon. Several [I]Duskblade Mastery[/I] options give you the option of using a different ability score in place of the normal ability score used with melee or ranged weapon. Not all powers have this notation. [B]Energy Surge[/B] Duskblade Attack 1 [I]With a single utterance, you sheath your weapon in elemental energy.[/I] [B]At Will * Arcane, Weapon (Acid, Cold, Fire, or Lightning) Standard Action Melee or Ranged Weapon Target[/B]: One creature [B]Attack[/B]: Str (Me), or Dex (Ra) vs. AC [B]Hit[/B]: 1[W] + Intelligence modifier damage of one of the following types: Acid, Cold, Fire, or Lightning. Increase damage to 2[W] + Intelligence modifier at 21st level. [B]Special[/B]: This counts as a basic attack. When a power allows you to make a basic attack, you may use this power. [B]Blade of Frost[/B] Duskblade Attack 1 [I]You imbue your weapon with the ruthless energy of the north, and deliver a strike that numbs enemies to the core.[/I] [B]At Will * Arcane, Cold, Weapon Standard Action Melee or Ranged weapon Target[/B]: One creature [B]Attack[/B]: Str (Me), or Dex (Ra) vs. AC [B]Hit[/B]: 1[W] + Intelligence modifier cold damage, and target is slowed until the beginning of your next turn. Increase damage to 2[W] + Intelligence modifier at 21st level. [B]Corrosion Cut[/B] Duskblade Attack 1 [I]Your blade drips with acidic liquid, which makes bypassing physical defenses even easier.[/I] [B]At Will * Arcane, Acid, Weapon Standard Action Melee or Ranged weapon Target[/B]: One creature [B]Attack[/B]: Str (Me), or Dex (Ra) vs. AC [B]Special[/B]: You make this attack with a +1 bonus. Increase the attack bonus to +2 at 21st level. [B]Hit[/B]: 1[W] + Intelligence modifier acid damage, and the target takes a -1 penalty to their AC until the beginning of your next turn. Increase damage to 2[W] + Intelligence modifier and penalty to AC to -2 at 21st level. [B]Burning Brand[/B] Duskblade Attack 1 [I]You channel the element of fire into your blade, releasing a surge of heat that burns your primary target and also harms another nearby enemy.[/I] [B]At Will * Arcane, Fire, Weapon Standard Action Melee Weapon Target[/B]: One creature [B]Attack[/B]: Str (Me) vs. AC [B]Hit[/B]: 1[W] + Intelligence modifier fire damage, and Intelligence modifier fire damage to another target adjacent to you. Increase damage to 2[W] + Intelligence modifier at 21st level. ______________________________________________________________ [B]Steely Bolt[/B] Duskblade Attack 1 [I]Your blade conducts the energy of lightning, and is especially useful against ironclad foes.[/I] [B]Encounter * Arcane, Lightning, Weapon Standard Action Melee or Ranged weapon Target[/B]: One creature [B]Attack[/B]: Str (Me), or Dex (Ra) vs. Reflex [B]Special[/B]: You gain a +4 bonus to this attack roll if the target is wearing metal armor or is largely composed of metal. [B]Hit[/B]: 1[W] + Intelligence modifier lightning damage, and target is stunned (save ends). [B]Arcane Agility[/B]: You may teleport a number of spaces equal to your Dexterity modifier. [b]Blade of Blood[/b] Duskblade Attack 1 [I]With a sacrifice of your own lifeblood, you are able to harm your foe even more.[/I] [B]Encounter * Arcane, Weapon Standard Action Melee or Ranged weapon Target[/B]: One creature [B]Attack[/B]: Str (Me), or Dex (Ra) vs. AC [B]Hit[/B]: 1[W] + Intelligence modifier damage. [B]Arcane Brute[/B]: If you are bloodied, deal extra damage equal to your strength modifier. [B]Piercing Fear[/B] Duskblade Attack 1 [I]You give off a show of arcane might that makes your foes shake in their boots.[/I] [B]Encounter * Arcane, Fear, Weapon Standard Action Melee or Ranged weapon Target[/B]: One creature [B]Attack[/B]: Str (Me), or Dex (Ra) vs. Will [B]Hit[/B]: 1[W] + Intelligence modifier damage, and opponent is immobilized (save ends). [B]Spell Penetration[/B]: Target takes a -2 penalty to attacks and damage rolls (save ends both). [B]Color Blast[/B] [I]With an incantation that sounds like a short poem, you unleash through your weapon a torrent of multicolored sparks. Your enemy, overwhelmed, takes several steps back.[/I] [B]Encounter * Arcane, Weapon, Illusion Standard Action Melee or Ranged weapon Target[/B]: One creature [B]Attack[/B]: Str (Me), or Dex (Ra) vs. Will [B]Hit[/B]: 1[W] + Intelligence modifier damage, and you push the target one square. [B]Arcane Archer[/B]: You push the target a number of squares equal to your Intelligence modifier. ______________________________________________________________ [B]Inferno Fissure[/B] Duskblade Attack 1 [I]You slash through the air in a whirlwind of fire as you speak the incantation. Then you strike the earth with your weapon, channeling the fire through it towards the enemies. An infernal breath of fire surges out of the soil under your enemies' feet[/I]. [B]Daily * Arcane, Weapon, Fire Standard Action Melee weapon Ranged 5 Burst 2 Target[/B]: Each creature within burst [B]Attack[/B]: Intelligence or Strength vs. Reflex [B]Hit[/B]: 2[W] + intelligence modifier fire damage, and ongoing 2 fire damage. [B]Miss[/B]: Half of above damage, no ongoing damage. [B]Diamond Dust[/B] Duskblade Attack 1 [I]You alter your weapon with a silent spell: it becomes crystalline. Slashing at your enemies your enemies, it becomes a tornado of frozen crystal shards.[/I] [B]Daily * Arcane, Weapon, Cold Standard Action Melee weapon Blast 5 Target[/B]: Each creature within blast [B]Attack[/B]: Intelligence or Strength vs. Reflex [B]Hit[/B]: 1[W] + strength modifier damage, and 1[W] + intelligence modifier cold damage and target is slowed (save ends). [B]Miss[/B]: Half of above damage and target is slowed (save ends). [B]Flash Bolt Combo[/B] Duskblade Attack 1 [I]You strike at the enemy with a lightning bolt and gain advantage on him. The light and the thunder distract him for an instant - and you strike again, fast as a thought.[/I] [b]Daily * Arcane, Weapon, Lightning Standard Action Melee or Ranged weapon Target[/b]: One creature [B]Attack[/B]: Str (Me), or Dex (Ra) vs. AC [B]Hit[/B]: 2[W] + intelligence modifier lightning damage and target is stunned (save ends). [B]Miss[/B]: Target is stunned (save ends). [B]Special[/B]: Make a secondary basic attack against the same target. [B]Whip of Acid[/B] Duskblade Attack 1 [I]You speak a word and your sword becomes a whip made of acid. You swing at your enemies with it, knowing it will eventually strike true.[/I] [B]Daily * Arcane, Weapon, Acid, Reliable Reliable[/b]: If you miss with this power, you do not expend its use. [b]Standard Action Melee weapon Ranged 5 Target[/B]: One creature [B]Attack[/B]: Intelligence or Dexterity vs. Reflex [B]Hit[/B]: 2[W] + intelligence modifier acid damage. [/QUOTE]
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