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<blockquote data-quote="nittanytbone" data-source="post: 4029975" data-attributes="member: 35709"><p>One of the advantages of the Duskblade is simplicity. It is a decent Fighter-Mage in a can. Just like the Beguiler is a decent Thief-Mage in a can.</p><p></p><p>Can you make better multirole characters by careful multiclassing and feat selection drawing from multiple sourcebooks? Sure.</p><p></p><p>But you can't beat the Duskblade or Beguiler for ease of use. That's great for an overworked DM when designing NPCs or for novice players who want to play "a trickster mage" or a "fighter that dabbles in magic" without having to look through a half dozen books.</p><p></p><p>The biggest downside to a Duskblade, IMHO, is not the lack of offensive magic. It is more the loss of utility magic. The best thing about being a fighting mage is that you can gain versatility over the pure fighter by throwing down Unseen Servant and Leomund's Secure Shelter one day and opening up the pain the next. Duskblades are much more one dimensional.</p><p></p><p>To answer your concerns, as a GM, I'd allow independent spell research. For a suitable (very expensive) fee that drains wealth from the party, I'd allow extra spells to be added to the limited spell list. Game balance is intact (enough wealth is drained to balance the new ability) and the player is happy; its a win win.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 4029975, member: 35709"] One of the advantages of the Duskblade is simplicity. It is a decent Fighter-Mage in a can. Just like the Beguiler is a decent Thief-Mage in a can. Can you make better multirole characters by careful multiclassing and feat selection drawing from multiple sourcebooks? Sure. But you can't beat the Duskblade or Beguiler for ease of use. That's great for an overworked DM when designing NPCs or for novice players who want to play "a trickster mage" or a "fighter that dabbles in magic" without having to look through a half dozen books. The biggest downside to a Duskblade, IMHO, is not the lack of offensive magic. It is more the loss of utility magic. The best thing about being a fighting mage is that you can gain versatility over the pure fighter by throwing down Unseen Servant and Leomund's Secure Shelter one day and opening up the pain the next. Duskblades are much more one dimensional. To answer your concerns, as a GM, I'd allow independent spell research. For a suitable (very expensive) fee that drains wealth from the party, I'd allow extra spells to be added to the limited spell list. Game balance is intact (enough wealth is drained to balance the new ability) and the player is happy; its a win win. [/QUOTE]
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